Hi,
My first post ever related to Gods Unchained. I've been active player for about a year around gold - mythic levels. I mostly don't care too much about the rating and I want - at least to some point - create my own decks and play my own ideas which might or might not be off-meta. With Band of the Wolf expansion we got some interesting cards and I think I have managed to create a pretty funny Structure / Control Magic Hybrid.
Key cards and ideas:
- Pretty normal stuff for removals, control and draw - sort of hybrid between control / ramp / draw magic
- Giramonte is a key card. Optimally you want to use your Warp engineers and reduce the mana cost of Coronet or Giramonte and at the endgame you will be able to create multiple 1-mana copies of Coronets (both in deck and in hand ready to be used)
- Warp engineer - explanation above but in some situations you can make some extra defensive efforts like getting mana cost of clearance cards lower
- Portal Wrangler & Friendly Mimic: I have found these two to be really good synergy cards here - you can get copies of whatever your opponent plays (Coronet too(?) and you will get it buffed!) or create copies of your key combo, defensive or attacking monsters
- Divine Coronet
- Hortuk, Ember Onis and Unexpected Gift seems to be usually enough healing power together with occasational sanctum gifts
Overall the deck seems to be working really well in current meta is efficient against both aggro and control. I think it's particularly effective against Zombie Death. It's very easy to do some fine tuning to this deck too - for example something like mana toad could be easily replaced with another copy-card or removal card.
DECK CODE: GU_1_4_BGyOAUBHMIBDIBDCANCANCEkBGCBGCKAgKAgBEaIBnIBnCCTKApIBuBCTPAVBAXIBsIBsCBmLAJKAqOANPAmPAmPAf
I could write a lot about all the funny synergies that can be created with this deck but I feel it's much more fun to discover these things playing so I will keep this short and sweet. Anyways I think this is the first really good magic deck running Giramonte I've seen!
The budget version of the deck would probably have Hortuk removed. Ember Onis and Giramonte are still relatively cheap as well as many other cards. But Divine Coronet one of course needs to run the combos. Anyways tons of draw and removal in magic so giramonte, coronet, enchanted chariot, portal wrangler, friendly mimic I think might be the soul of this deck. Draw / mana lock / removal cards / relic removal can be changed or Snowshaper Pallas replaced with Ratify for example. Tons of options
Also I think Enchanted Chariot is seriously undervalued card - Chariot paired with Divine Coronet makes it possible to receive it immediately back to your hand after getting the boost.
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