It is from godot 2d demo isometric
func _input(e):
if (e is InputEventMouseButton
and e.button_index == BUTTON_LEFT and not e.pressed):
var gmpos = get_global_mouse_position()
$floor.set_cellv($floor.world_to_map(gmpos),1)
It is from godot 2d demo isometric
func _input(e):
if (e is InputEventMouseButton
and e.button_index == BUTTON_LEFT and not e.pressed):
var gmpos = get_global_mouse_position()
$floor.set_cellv($floor.world_to_map(gmpos),1)