This post will explain skills and use of skills in Genesis League Goals (GLG), a game on Genesis League Sports (GLS) Platform, in partnership with the Major League Soccer Players Association (MLSPA). Compete with your favorite MLSPA players in the form of NFTs, manage soccer teams and win rewards in this rapid tactic strategy game that will utilize NFTs, cryptocurrency, and the Hive blockchain – Genesis League Goals!
Disclaimer: Some details of this post are subject to change as we continue to update design decisions and add more information specific to Skills.
Note: This post will supercede the previous post shared for Skills, Slots and Charges
Skills
Skills are modifier cards that affect gameplay. Skills are divided into active and passive types and are consumables. Users can employ or attach skills to an athlete card by attaching them into the appropriate slot on the card. They give a boost only when they are attached to the card. Once a skill is attached, it is automatically locked (staked) and cannot be sold or transferred independently. Skills are obtained through contributing pass points to Daily Pass.
Skill Rarities
Skills are categorized into four rarity levels: common, rare, epic, and legendary. Each rarity level enhances the skill’s ability, increases its chance of success and comes with more charges. The specific distribution of rarity percentages is shared in the table below.
Charges
Charges refer to the number of times a skill can be used in-game before it becomes depleted. Each time a skill is used in a match via an athlete, it consumes one charge. Each skill is assigned a specific number of charges based on rarity. Higher the rarity, the more charges skill will have.
The following table shows the skill rarity and number of charges for each rarity.
Rarity | Distribution (%) | Charges per Skill |
---|---|---|
Common | 60% | 5 |
Rare | 30% | 8 |
Epic | 8% | 12 |
Legendary | 2% | 15 |
Skills During Gameplay
During gameplay, users can activate skills through a mechanism displayed in the user interface. Active skills require manual activation during a turn, while passive skills automatically activate when the optimal conditions for execution are met.
When skills are attached to an athlete card entering a match a charge will be used each time a skill is activated regardless of whether it is an active or passive skill. Additionally, each skill drains a certain amount of the player’s stamina every time it is used in a match and therefore could become ineffective if the player does not have enough stamina to use it. For example, a skill that consumes 60% of a player’s stamina can only be used once until the stamina regenerates above the required level, while a skill using 30% of stamina can be used more than once, until the stamina is drained. Details on how much stamina is used by a skill will be shared in later posts.
Alpha Skills Launch
Below is a list of all the skills that will be available when the game initially launches. This list only shares the skill, description, category, and active or passive ability. The effects at each rarity level are still being balanced and will be shared with future updates.
Skill Slots
Each card except coach cards come with three (3) skill slots. Users have the option to upgrade their cards by combining them, which increases the number of available skill slots. Read more about card combining here.
Upgrading Skill Slots
The process of card combining not only unlocks more slots but also allows upgrading the rarity of the slot so better rarity skills can be attached. In the game, athlete cards can be gradually upgraded over time. As cards are combined & their star level increases, the number of slots increases and higher rarity skills can be used. When unlocking/upgrading skill slots, a minimal amount of GLGT fee will be required as shown in the section below.
When combining multiple cards with skills slots unlocked, the card with highest slots unlocked/upgraded will supersede & combined card will result in same slots unlocked/upgraded as the highest slots unlocked/upgraded card.
Unlocking/Upgrading Fee
Skill Slot Number | Slot Rarity | Unlock/Upgrade Fee (GLGT) | GLGT Burned | |
---|---|---|---|---|
- | - | per slot/upgrade | Cummulative | |
Skill Slot 1 | Common | 2 | 2 | |
-do- | Rare | 3 | 5 | |
-do- | Epic | 5 | 10 | |
-do- | Legendary | 7 | 17 | |
Skill Slot 2 | Common | 3 | 20 | |
-do- | Rare | 4 | 24 | |
-do- | Epic | 6 | 30 | |
-do- | Legendary | 8 | 38 | |
Skill Slot 3 | Common | 4 | 42 | |
-do- | Rare | 6 | 48 | |
-do- | Epic | 8 | 56 | |
-do- | Legendary | 10 | 66 |
The Future of Skills
New skills will be introduced into the game periodically in the future. Conversely, at some point Skills will be retired and will no longer be available except for on the market. Right now, skills come with a fixed number of charges. In the future there, new ways could be introduced to buy or earn charges or charge a skill by burning skills etc. through community feedback.
Please join our discord server for latest updates. Don’t forget to follow us on twitter and facebook.To see the Game Demo, Please check out the Last Townhall.
Previous Posts
Official Links
GLS Website: https://genesisleaguesports.com/
GLG Website: https://www.genesisleaguesoccer.com/
Help Center: https://support-goals.genesisleaguesports.com/hc/en-us
GLS Whitepaper: https://whitepaper.genesisleaguesports.com/
GLG Whitepaper: https://whitepaper-goals.genesisleaguesports.com/
Twitter: https://twitter.com/GenesisLSports
YouTube: https://www.youtube.com/@genesisleaguegoals
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