Genesis League Goals - Card Leveling & Combining
This post will explain basic requirements of card leveling and combining for Genesis League Goals (GLG), a game on Genesis League Sports (GLS) Platform, in partnership with the Major League Soccer Players Association (MLSPA). Compete with your favorite MLSPA players in the form of NFTs, manage soccer teams and win rewards in this rapid tactic strategy game that will utilize NFTs, cryptocurrency, and the Hive blockchain – Genesis League Goals!
Disclaimer: Some of the details in this post are subject to change as we continue to update design decisions and add more information specific to Combining and Leveling.
Leveling
Player cards gain XP by playing with a card. This ensures a “Proof of Play“ or time component adding the value. In future, users will be able to put a card in training (stake it) to gain XP. Leveling player cards adds 1% bonus to hard stats per level.
All regular foil cards start on level 1 and can level up to the limit of unlocked levels by stars (number of combined cards). Gold Foil cards will start on level 10 (combine star 2). Maximum level of card will be 100. Every Experience Level requires progressively more XP, and it allows users to enjoy leveling for a long time. Cards collect XP by playing matches. Extra XP is rewarded for good performance (goals, assists, blocks, etc.).
Leveling XP requirements and XP earnings for each level are still being finalized. Further details will be shared in future posts.
Combine Stars
Combining cards opens new buff slots and increases the level cap for earning more XP. There will be 10 star levels for combining cards. Combining cards share the following benefits:
- Combining cards increases the combine value of the main card (e.g. BCX).
- Combining cards will allow unlocking of skill slots and the ability to upgrade rarity of consumables (skills) that can be used in the slots.
- Combining burns all cards used in the combine - other than the main card.
- Combining also unlocks higher max XP levels (level cap) a card can achieve. At 10 stars a card can achieve 100 levels.
Combining Star Requirements
Regular Foil Cards
Combine Star | Minimum Level Required | Cards to Combine per Star | Total Cards to Combine | Unlocking Skill Slot |
---|---|---|---|---|
1 | 1 | 1 | 1 | All Locked |
2 | 10 | 1 | 2 | Unlock Skill Slot 1 |
3 | 20 | 2 | 4 | Upgrade slot to rare rarity |
4 | 30 | 4 | 8 | Upgrade slot to epic rarity |
5 | 40 | 7 | 15 | Upgrade slot to legendary rarity |
6 | 50 | 15 | 30 | Unlock Skill Slot 2 |
7 | 60 | 25 | 55 | Upgrade slot to rare rarity |
8 | 70 | 50 | 105 | Upgrade slot to epic rarity |
9 | 80 | 105 | 210 | Upgrade slot to legendary rarity |
10 | 90 | 190 | 400 | Unlock Skill Slot 3 & All rarities |
Gold Foil Cards
Combine Star | Minimum Level Required | Cards to Combine per Star | Total Cards to Combine | Unlocking Skill Slot |
---|---|---|---|---|
- | - | - | - | All Locked |
2 | 10 | 1 | 1 | Unlock Skill Slot 1 |
3 | 20 | 2 | 3 | Upgrade slot to rare rarity |
4 | 30 | 2 | 5 | Upgrade slot to epic rarity |
5 | 40 | 3 | 8 | Upgrade slot to legendary rarity |
6 | 50 | 5 | 13 | Unlock Skill Slot 2 |
7 | 60 | 7 | 20 | Upgrade slot to rare rarity |
8 | 70 | 15 | 35 | Upgrade slot to epic rarity |
9 | 80 | 25 | 60 | Upgrade slot to legendary rarity |
10 | 90 | 40 | 100 | Unlock Skill Slot 3 & All rarities |
Note: Currently, Gold Foil cards show as level 1 on game site. This will be updated to correct level before the game launch.
Combining cards with different components
When combining cards that have different components, XP levels, and combine levels, the UI will display all cards for ease of comparing data. Cards being combined will level up/burn into the best card (main card). All skills slotted on cards will be automatically sent to the user’s skill collection/inventory. XP on the combined cards will added to the main card. The combine level of the resulting card gets augmented in its natural incremental order as per design formula. The exact formula for the addition of XP will be shared later once XP levels are finalized.
Please join our discord server for latest updates. Don't forget to follow us on twitter and facebook. To see the Game Alpha, Check out the Last Townhall.
https://leofinance.io/threads/vimukthi/re-leothreads-33eaxce5b
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here we go to the moon.
comming soon.
Looking forward to game release soon!!
Thanks Team! Looking forward to this!
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I'm noticing an exquisite fun gamified system here. That should pump the engagement.
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!LOL
Very excited about the game launch. Thats great information.
I think it is good time I started looking into investing in GLX.
This is really good. Loving the experience points
Hello, I've had 3 packs in stake for a while and I'm not receiving the rewards.
This is great news. Very creative. Seems like a very "player friendly" concept. Great job GLS Team!