Of course, not the Battle-Royale that Bluehole Studio can automatically adapt to. What they offer here is a new multiplayer competitive game series that carries the same concept in gameplay, which believes or does not have anything that has been adapted in the past, but never works. PUBG loads 100 people battles simultaneously in a large area, all of which come without any provision. Each of them must arm and arm themselves with everything they find in the existing arena, ranging from frying pans to melee weapons, body armor to withstand a few bullets, to heavy caliber fire rifles. Sometimes, you can also find air vehicles for extra mobility. Next? Like the movie version that became the basis of inspiration, this game ended straightforward. You "just" need to survive to the end, and be the only survivor in the middle of this fierce round. There is not much opportunity to hide in one place, because you can move also will continue to be reduced as time goes on. What you find is a huge arena that will keep spinning you to face each other.
PUBG Game Maker
Brendan Greene or better known as 'Playerunknown' is a PUBG game maker. Yes, the name PUBG comes from the user-name or username of the author. He is a pioneer of games that beraliran or ber-genre Battle Royal. Of the genre Brendan Greene has created 2 games namely ARMA and H1Z1: King of The Kill.
The two games have been released first and then on Mar 23, 2017 game PlayerUnknown's BattleGrounds newly published by Bluehole. All three games have a flow and system similarity or game style.