Update: No Behemoth for the new map (Nivelle Nights)
Battlefield 1's June Update rolling out NOW, June 20th, for PC, PlayStation 4, and Xbox One.
- PC: Offline for two hours starting 12am PT, 3am ET, 8am BST, 9am CEST
- PS4: Offline for two hours starting 2am PT, 5am ET, 10am BST, 11am CEST
- Xbox One: Offline for two hours starting 4am PT, 7am ET, 12pm BST, 1pm CEST.
Nivelle Nights: First night-only map and and the Frontlines game mode accessible on Argonne Forest and Amiens.
DICE has yet to release the official patch notes (will update my article once the patch notes is released).
Nivelle Nights will be accessible to owners of Premium and for the players that have purchased They Shall Not Pass as a standalone DLC, the only way for standard players to access the new map is to wait for Premium Friends to activate or to buy the Premium Pass or DLC.
Earlier this month, DICE released a small update on the Community Test Environment featuring small changes to Conquest, matchmaking, and general combat. Most notably however, vehicles should now have all parts functioning after you repair your transport to full health. Basically, if your tank's track was disabled prior to repairing, it should become functional once more after you repair your vehicle to full health -- the same should apply for any other disabled vehicle functionality.
There's a second Premium map, Prise de Tahure, that is slated for release in July that's expected to be part of a night-only Operation for Battlefield 1.
SOME GAMEPLAY 😀
<iframe width="560" height="315" src="
frameborder="0" allowfullscreen></iframe>Patch Notes (source: https://www.battlefield.com/news/update-notes/nivelle-nights-update)
WEAPONS & GADGETS
Fixed an issue where the player's weapon got filtered audio when late-joining a game in multiplayer.
Increased NO Killtrade distance from 10m to 20m based on community feedback.
Corrected aiming controller settings for the Benet Mercie Optical when using 1.5x zoom. It was using iron sights settings, it will now use optical settings like the other zoom levels.
Added blur around the Selbstlader 1906 Sniper's scope when aiming.
Added single fire mode to the Ribeyrolles to match the description which says it's select fire.
Ammo pouch speeds up grenade resupply if player stands close to it.
Grenade (resupply) icon:
- Now greyed out (lowered alpha) when out of ammo.
- Doesn't blink anymore when out of ammo.
- Resupply progress now shown when close to ammo crate/pouch even when player already has 1 grenade and is resupplying a second grenade (smoke).
Fixed an exploit which allowed AT Mines to be placed on vehicles.
Fixed issue where flamethrower audio could get stuck if killed while firing. Get it? Firing. FIRE-ing.
Fixed issue where player was able to fire weapon while being melee-killed.
VEHICLES
Fixed vehicle skin descriptions not showing up in the vehicle customization screen.
Fixed low resolution texture on Chauchat rear iron sight.
Fixed issue where wrong players would hear vehicle Bailout voice over.
MAPS & MODES
Fort de Vaux: Players should no longer be able to get on top of the fort around the courtyard area.
Fixed issue where Conquest Control scoring event was being awarded in other game modes (Operations, Domination).
Fixed an issue where outdoor reverbs were not fully faded in when transitioning from indoor to outdoor.
Verdun Heights: Fixed a few out-of-bounds spawns in Operations.
Verdun Heights: Adjusted the combat area and capture area for the flag in the last Operations sector to improve the balance.
Verdun Heights: Higher likelihood for more weather variation.
Verdun Heights: Adjusted HQ spawns for both teams for Conquest.
Fixed an issue where shells of the BL9 artillery on Rupture in the Rush game mode would be blocked if fired after the attackers had advanced past the second sector.
Fixed an issue where self repair would activate without input upon entering a driver seat after leaving that seat mid repair cycle. All tank and plane parts are now fixed automatically upon the vehicle reaching full health. This prevents the confusing situation of having a healthy vehicle with broken parts.
Implemented Frontlines on Amiens and Argonne Forest.
Player HUD is now active during Pre-round.
Added original lighting for Soissons to make the level brighter.
SPECTATOR
Camera Filters and Depth of Field settings can now be used while in Player View mode. (1st person, 3rd person, and director cameras)
Fixed issue where all squad information was not always sent to spectator.
RSP
We know that the community are requesting many more features to improve the RSP program, and we continue to improve it, based on the feedback we’ve been receiving from the Battlefield community.
- Added setting for Unlimited Magazines.
NETCODE
Added a tooltip on the death screen for when the player has a high latency to the server.
Added a message about leading your shots when playing with a high latency to the server.
Moved the latency indicator to not overlap with any other UI elements.
XBOX ONE
Fixed issue where game crashed after selecting several custom button mappings for the vehicle controller buttons.
Fixed issue where game would stop at black loading screen when loading maps.
PLAYSTATION 4
Fixed issue where game crashed after selecting several custom button mappings for the vehicle controller buttons.
Looks amazing. Hopefully I will be able to play Battlefield 1 on 4K someday too.
FHD is enough for me I can see everything with high details!