Control or midrange-style Enslave decks have existed for several months now and, with the Merchants of Ofir expansion, they have received some new tools, especially with regards to Poison effects. Our deck is packed heavily with removal options of all kinds, both for engines and for tall units. With the amount of Poison we utilize, it is unlikely that the opponent will be able to Purify enough to deny all of them. Our deck is relatively flexible, with the option to invest some golds into Round 1 to play reactively later in the game and gain full value out of our removal cards.
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