The metagame in Clash Royale

in #gaming7 years ago

Currently the meta in Clash Royale is based mostly on the "spam bridge" which consists of Night Witch, Bandit and the battleram, those are the main cards, you can find different variants depending on the preferences of each player but that Is more than all the cards that are most played in the current goal of clash royale.

Since the witch was incorporated into the game has been one of the most played cards in Clash Royale due to its great value and usefulness for only 4 elixir and his special ability when he dies invokes a certain amount of bats, has a high damage of Attack and a great reach which makes a card quite strong that also invokes bats from time to time that they inflict a decent amount of damage, which also are aerial which make them more complicated to kill, if left to a night witch Live for a long time you will be surprised by how many bats you can summon and complicate your game very quickly. It was so remarkable its power that at the time of leaving there was an important nerf to her which was the following one: When it dies, it generates 3 bats instead of 4. The speed of generation has passed from 5 to 6 seconds and it generates the first more bats slow. But with this nerf is no longer play and is that the mechanics of this card is so good that even with a nerf is stopped playing in the tops de clash royale, that is why it is in the current metagame.

night-witch-unlocked.jpg

As for the bandit, since it came out was not a very eye-catching letter nor much emphasis on the goal then, it was used in one or another deck but it was not very usual to see it in the game until the last change of balances the Which was as follows: They have increased their hit points by 4% and start ramming faster. It was until then that the bandit gained a great popularity in the tops decks and more than everything in the spam bridge because its potential as an offensive card increased in a very important way when changing its attack that was faster, this turned it into a much more agile and efficient card, from being a very rarely seen card to one that is commonly seen.

bandit.jpg

And finally we have the fundamental piece of metagame "spam bridge" that is the battle ram, this is the kill card, the main attack card on which the deck is based, has the same story that the bandit was a rare card seen but due to the last change of balances which was: The damage that destroys the ram will not affect the barbarians. This was a not so important change but if I helped this letter to be a more viable option at the time of playing it, since one of its counters was the bowler and when it launched the last rock to kill the battering ram, the barbarians With less life because the rock had hurt them, being illogical and turning this into a letter not effective, also helped to get in the goal change the bandit, because are offensive cards and if they are placed in the Bridge as a surprise factor the effect they may have is devastating for those low opponents of elixir or clueless who do not react fast enough

Battle-Ram-660x284.jpg

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