Just a short post for tonight, this is something I can ramble about for ages.
Independent video games are a core part of the industry now, like it or not. Ever since before the advent of the Internet, dedicated programmers were selling their bedroom software on floppies. While most indie games are low-budget (which arguably can add to their creativity), a lot of these games are also low-effort. Especially in the recent era of Steam Greenlight, there was no shortage cynical trash built and pushed onto the platform. These games saw relative success because of their integration with the Steam achievement/trading card system, and draw similarities with AAA titles of late.
Big Budget, Low Return
AAA game development is a calculated risk. You're playing with large budgets and need to be sure that your company will see returns. Sometimes, these returns don't come. To ensure their profits, developers have adopted the mobile game pastime of offering microtransactions to support their in-game content. On a smaller scale, these low-effort independent games follow the same pattern. Say your game took about a week to develop by yourself using store-bought assets, and does not have value as a game. If you can load it up with Steam achievements and put a $0.50 price tag on it, people will buy the game just to sell the correlating trading cards and make profit. At the end of the day, both are purely business. The AAA studios and the trash-spewing indie studios have the same end goal in mind, player and industry be damned.
#High-effort Indies
Not all indie games are as cynical as the ones I was talking about above, however. Recently we've seen the release of Hellblade: Senua's Sacrifice from Ninja Theory.
This game was self-published, and it reeks of thought, effort, and a respect for the medium. It is a fusion of Nordic themes and psychological dread, polished to a sheen. Studios such as Vlambeer consistently put out fun, simple action games. Klei Entertainment's Invisible, Inc is a cyberpunk/noire themed turn-based strategy game with stealth and hacking mechanics, with a fantastic story to boot.
Saving Grace
My point with listing just a few wonderful indie titles is, I truly think they are the saving grace of the industry. At the end of the day, video games are a form of art. We get lost in the marketing and hype cycles and forget what this medium really boils down to, sharing experiences with other people. Indie developers; please continue doing what you're doing. People reading this who have that great game idea in your head; make it. We live in the Internet age, all of the information of the world is available to you if you look for it. I look forward to seeing what you create.
good post~
Thank you!
I don't go on the gaming tag that often anymore so thank god @gaming-trail discovered your post ! Steam Greenlight was a good idea on paper but in reality it got abused by communities voting for each other's game resulting in all these half-baked games that are now available on the store. It still helped putting the light on some games I would have never heard of without it though, I hope Steam Direct will achieve something good. As with any form of art, there will always be more bad creations than good ones, but seeing masterpieces getting released makes me almost forget about all these other bad games. You hit me right in the heart by talking about indie games as I am an absolute lover of them. Good ideas nearly never come from AAA developers but from indie developers. An indie developer does what he loves to do regardless of what the gamers will think of it, even if it's a crazy idea, an AAA developer does what he thinks is going to sell well, therefore limiting the games to mechanics that are already known by most gamers. This is obviously an overstatement as I don't believe it to be true for every case but it seems to me like it when looking at the majority of each kind of developer. It's very late right now here (4 am) so some of what I said may not make sense, if that's the case it's just my mind acting up on me, sorry :P I'll toss a @randowhale vote in tomorrow if I see the payout isn't over 1$. I see you are new by the way so welcome on Steemit ! I followed you because of the quality you already put in your posts, keep making good posts ! :D
Thank you for the kind words!
I completley agree. Indie developers put heart and soul into their creations, driving innovation. Once that innovation has been seen, accepted, and iterated on, AAA studios are then comfortable adopting those ideas and polishing them for mass appeal. I believe that all parts of the industry are equally important, and definitely do not think that AAA games are evil by nature. After all, the market (i. e. people) decide what they want and are willing to pay for.
I wouldn't necessarily call them the saving grace of the industry. I'd call them more of the boiling pot of ideas that might eventually make it into the mainstream. But inside those few great ideas, you get tons and tons of average games and lots of bad games as well.
Great post! Would you mind if I included it in today's "best of gaming"?
I agree, indie games are sort of the punk rock of video games. Never forget that punk gave us post-punk, which most music today is built from!
I would love to be included in your list.
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