Call of Champions - Review : History of Mackenna #12

in #gaming7 years ago

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Name : Mackenna

Realm: Tech

Role: Fighter

Health: 683

Resist: 11.55%

Hi all steemians friends, meet again with me @mardani, it's nice to be able to greet you all. In this post I'm still talking about the game Call of Champions, a figure that I will discuss this time is Mackenna. If you want to know more about this game please see the Related Post at the end of this post or Click Here.



~I. ABILITIES~



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Hero Mackenna has a balanced status between attack and defense, therefore Mackenna can attack and defend well. With the ability provided Mackenna can make his opponent kualahan while facing him. Here I describe some of the abilities possessed by Mackenna:

  • Flash Cannons
  • Pistol Whip
  • Power Blast
  • Juice
  • Spray and Pray

A. FLASH CANNONS
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  • With this ability Mackenna fired and created an explosion around her, and the explosion could damage the first enemy that collided with her.
  1. Cooldown: 10 seconds
  2. Range: 10 meters
  3. Damage: 42
  4. Turn on : 2 projectiles

B. PISTOL WHIP
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  • Mackenna also has a gun that is used to destroy the enemy, destroying and amazing them on impact.
  1. Cooldown: 15 seconds
  2. Range: 3 meters
  3. Requirements: Individual target
  4. Damage: 100
  5. Controls in the crowd: 1.5 seconds stun

C. POWER BLAST
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  • Mackenna can improve his ability, the greater the strength that is increased the greater the wound the punch received.
  1. Cooldown: 15 seconds
  2. Distance: 10 meters
  3. Injuries: 60 - 128
  4. Crowd Control: 2 stun

D. JUICE
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  • With his Juice ability, Mackenna can heal himself from the wounds he gets and can increase his body resistance from enemy attacks.
  1. Cooldown: 20 seconds
  2. Distance: 0 meters
  3. Resistance Buff: 25% resistance buff
    Add 25% damage buff. Heals Mackenna for health 100.

E. SPRAY AND PRAY
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  • The ability of Spray and Pray is a superior ability possessed by Mackenna, because with this power Mackenna can spin very quickly and fire his weapon wildly and damage nearby enemies. Mackenna can use this power for 2 seconds unless he is distracted by the enormous power of his enemy.
  1. Cooldown: 15 seconds
  2. Shooting range: 4 meters
  3. Power wound: 9 hits from 13 damage


~II. HISTORY~



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Jabari Mackenna is a hero torn straight from the pages of a comic book: tall, strong, handsome and brave, with an unwavering devotion to the lives of others. He was raised by a good and loving family. As a young man, Jabari excelled in every field, competing as an athlete at a prestigious college with professional aspirations; like many great heroes, his destiny changed in the blink of an eye. In the tumultuous Tech Realm, espionage is constant and vicious, often spilling over from corporations andnations to the schools that feed them their talent. So it was that Jabari found his world dissolving in the concussive wake of a bomb, one of sixty wounded and nearly a hundred students killed.

Mackenna awoke to the sound of motors. Groggy, he looked at his feet, attempted to wiggle a toe... a gente hum. He realized all at once that his life would never be the same. His hndv was gnne and with it his shnt at a His body was gone, and with it, his shot at a career as an athlete; players with cybernetic implants were banned from professional play. Mackenna closed his eyes, gently flexed, felt a piston shift... the old Jabari was dead, replaced by a sleek pastiche of organic bits enmeshed in circuits, a mind encased in alloy curves and sheets of woven carbon.

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Mackenna powered through his doctorate, clawing his wav to the top of his class with unmatched resolve. No one was surprised when he was offered a position at the Lothar Combine Corporation, the Realm's most prestigious company. While Mackenna was pleased with his brilliant peers and the syndicate's seemingly endless resources, he found himself feeling unfulfilled. The Lothar Combine Corp. was a notorious dealer of weapons, and they often asked Mackenna to assist in the development of experimental arms and armor. Although he had ethical questions about the applications of his work, he was not in a position to refuse. Besides, if corporations like Lothar hadn't pioneered the development of combat cybemetics, he would've never risen from the ashes of his college dorm.

For the second time in his life, it was a bomb that transformed Mackenna's fate forever. When Lothar asked him to head the development of a world-shattering explosive, Mackenna's ethical convictions finally tipped him over the edge. Fearing the damage that such a weapon could inflict on innocents and recalling his own cruel twist of fate, he agreed to lead the team, carefully biding his time. He deliberately picked his task force, selecting colleagues who shared his convictions and could be swayed to sabotage the project when the time was right.

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When the breakthrough finally happened, Mackenna and his closest fiends split the miracle formula into six component parts. They raided the corporate armory in the dead of night, claiming the most cutting-edge weapons and armor they could get their hands on before crashing the entire corporate network and erasing every trace of their research. Each took a piece of the formula and said their goodbyes, setting out to separate corners of the vast Realm of Tech to protect their terrible secret.

So it was that Mackenna became a travelling hero, lending his razor-sharp mind and iron arms to those who needed him most. He traversed the scattered islands of garden colonies, crumbling mining belts and half-terraformed planets, always watching over his shoulder for the Lothar assassins that were sure to follow.



~Enough of my posts this time, may be useful for everything. If you like this game, please visit the PlayStore and if you want to see my posts about the game Call of Champions please click on the "Related Posts" section below. If there is any criticism or suggestion or anything about this post, please fill out the comment section~



Related Posts:

1. CALL OF CHAMPIONS - REVIEW 5 Minutes Destroy Enemy Crystal [ENG | IND] #1

2. CALL OF CHAMPIONS - REVIEW History of the power of Khalid [ENG|IND] #2

3. CALL OF CHAMPIONS - REVIEW History of the power of AVALANCHE [ENG|IND] #3

4. CALL OF CHAMPIONS - REVIEW Seraphina the light Nature Hero [ENG|IND] #4

5. CALL OF CHAMPIONS - REVIEW COBAL The Grumpy Of The Light Kingdom #5

6. CALL OF CHAMPIONS - REVIEW The Power of MAGMATUS [ENG|IND] #6

7. CALL OF CHAMPIONS - REVIEW The Birth of CINDER The Fighters #7

8. CALL OF CHAMPIONS - REVIEW GALEN the Wooden Prince #8

9.CALL OF CHAMPIONS - REVIEW The power of the little hero SCORCH [ENG|IND] #9

10.Call of Champions-Review : Ulric and his strength [ENG|IND] #10

11.Call of Champions - Review : Strength FENG Ruler of wind #11



°Thanks for @curie
°Best Regards For Curators Indonesia @aiqabrago & @levycore
°Regards Gamers for Curator Gaming @jodipamungkas & @playfulfoodie



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Salam NSC #bersamakitabisa

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Horo yg sangat antusias dan siap menghadapi musuh dengan kumisnya...hhhhhh

Pos yg bgus mas

Theng kiyu,, luar biasa dia mas @murt92

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salam kenal bang @mardani... saya pendatang baru,,sudah saya upvote ya bang

Terima kasih sudah mengunjungi saya @pakmur, akan saya Follow balik,,

terima kasih bang @mardani heheh saya harus banyak belajar lagi menggunakan steemit ini.