CALL OF CTHULHU: DARK CORNERS OF EARTH (PC)

in #gaming6 years ago (edited)

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This month and in a special edition at a reduced price, Call of Cthulhu finally arrives at PC after his passage without penalty or glory for the universe consolero. Terror of the hand of HP Lovecraft in a FPS no act for sensitive people.

Call Of Cthulhu, the game of Bethesda Softworks based on the work of HP Lovecraft that came out for XBOX a few months ago, finally arrives at PC, after several delays and cancellation rumors, the myth of the Cthulhu arrives at a really interesting price.

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This month will see the light in Spain a game that could be brilliant in consoles and that unfortunately remained halfway. Let's see if this time in its PC version, the game finally manages to be among the best shooters of the moment or against is like one of those conversions that do not contribute anything substantial.
Call Of Cthulhu: Dark Corners of Earth is not an ordinary shooter, the game of Bethesda is rather a survival horror in the first person where stealth, interaction with the characters of the game and the need to use the head. So, we find a game more focused on adventure than pure and hard action.

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Call Of Cthulhu (hereinafter CoC) we will not have weapons for most of the game and it will take a while to receive the first, so the first steps in the game are based on using the brain and find out what you have to go doing to keep going.
The story begins with our character, Jack Walters, a private investigator, arriving at a house surrounded by the police, when the shots from the inside of the house begin, Jack decides to enter, he gets to speak with some of the people who are in the house. inside, they seem to know you. He also finds all kinds of photos and information about him, guided by strange screams, he decides to go down to the basement, the whole house gives off a dark and disturbing air.


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All its occupants seem to have been killed or killed by suicide, returning to the basement and after finding a room in which a person is apparently dead with their vital organs put in jars, and hooked to a machine, we touch a lever, the fear is seizes our character, the person who was attached to the machine seems to live for a few seconds after suffering an electric shock, we lower another level by an elevator, activate a mechanism in the next room and the room is filled with light, some doors are They open and strange creatures come out from inside. Jack faints, the adventure moves some time later? Jack receives a phone call and decides to go to the town of Innsmouth, everyone looks at him suspiciously, nobody is too sociable with you, their voices are creepy ?? What secret does this town entail?


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So CoC begins a game designed to keep us constantly in tension, a chilling game with a really interesting story, where the sensations that our character suffers, be it fear, dizziness, the pain of the wounds received ?? they are really cared effects.

These effects are represented in a realistic way and transmitted to the player in a very successful way, in addition, we will not have any visible indication on the screen as our level of life or ammunition, which makes the game win in realism. CoC is designed to scare and hook the player from the first moment, since we started totally unarmed and our duty is to try to clarify the truth through investigation, until we get the weapons to fight against the different creatures of the game.

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But all that glitters is not gold, seen the seen, CoC seems a great game, but has some hard to forgive, for example, what good is a good story if it is not translated? The history of CoC is one of the great incentives that the player can find in order to play the title we are talking about today, but unfortunately enough people will miss much of it because they do not even include subtitles that help to the compression of it. If the game were doubled it would be a luxury, but in games where learning about the story is really necessary, and where the interaction with the different characters is vital, the minimum that can be asked is that the game incorporates at least some subtitles translated to the Castilian, this is why so many people will miss much of the story,

Another one of the great faults of the game resides in its AI, the enemies in many occasions denote a really accused awkwardness and a deficiency in its senses quite acute. We can check it already from the second phase of the game, where a guard is not able to listen to our steps on a wooden floor walking on foot even running less than a meter away will be a deaf guard?

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When it comes to the graphic theme, CoC is not that it is really a portent, the textures are repetitive, the modeling of the characters something simple, the maps are not too complex, animations that leave something to be desired? the graphic quality of the title is not too high and it is not a very careful aspect in the game, inside the graphic section we would be without doubt with the special effects that are very resultsones. The climatic effects are also really achieved, and the graphics in general give us one of lime and one of sand, since at the moment they present some brilliant samples, but on the other hand they have many failures.

By the way, we do not have any kind of advanced physics effect, which would have made the title great, which makes the interaction with the stage quite cold. Compared with any current shooter is quite below them, something to expect talking about a game that already had several delays on his version of XBOX, and that is a conversion rather poorly maintained. We are not talking about a disastrous graphical section either, but rather something outdated.

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In regard to the sound, say that in this section if CoC behaves wonderfully, chilling effects well defined and quality will accompany us throughout the game, the black point puts the non-localization to our language of the title that in itself in VO sounds great.


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Call Of Chulhu as any self-respecting shooter is controlled especially well with keyboard and mouse, the response of its controls is fast and the dispersion between keyboard and mouse of all the necessary keys is comfortable and simple without using too many.

The actions of our character such as jumping, entering stealth mode, aiming, interacting with the environment and the characters ?? They will be carried out effortlessly and comfortably. In this section, CoC behaves divinely by offering all the control facilities, either solving puzzles or firing, or in those moments of secrecy we only have to think about what we do and not some lax controls.

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Vital will be at the time of playing the title to properly heal and treat the panic attacks that our detective suffers. These situations will create different aspects of distortion, turn off the colors and even hinder the control of our character, so they add quite a lot of difficulty to the game and are a key factor to overcome over the puzzles and enemies of it.

As we have said before, most of the game will be spent investigating and using stealth or solving puzzles, but when the action starts prepare for the battle, each bullet counts so it is not recommended to shoot like a madman without releasing the trigger and you have to take it more calmly and sensibly.

In contrast, in that section, more than the gameplay we find the replayability being this null, since once the game is over the only incentive we will find is to start over and finish the story again. The game does not offer us more extras, if we add to this that the game is not too long, between 7-11 hours, all this culminates in a quite intense but really short game experience.

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conclusion

Call of Cthulhu: Dark Corners of Earth (PC) Call Of Cthulhu is shown as a very addictive FPS, has a great story, has great doses of terror and is spiced with some action ... In short, the formula of success , but unfortunately some AI flaws and the fact that it is completely in English (which will prevent many people from enjoying the game) besides that it arrives quite late since its launch was in October of last year and already brought several delays with it in its XBOX version, make that COC is not a title that we can qualify as a reference in the genre. Call of Cthulhu: Dark Corners of Earth (PC) But its great history, its exciting atmosphere, and especially its low price, make it a good alternative to the classic shooters that populate the PC sector. Recommended if you like horror games, since in spite of its defects, it hooks. As we have said, it is not a title of those that remain in the memory despite the passage of time, but a fun and cheap alternative. Call of Cthulhu: Dark Corners of Earth (PC) Gameplay. ?? The effects of distortion that represent the different states of the player are really claustrophobic and help a lot in setting the title. The history. Mix of adventure and action very successful. The atmosphere, that atmosphere of terror that emanates. ts price. ?? The effects of distortion that represent the different states of the player are really claustrophobic and help a lot in setting the title. The history.?? Mix of adventure and action very successful. ?? The atmosphere, that atmosphere of terror that emanates. Its price. The effects of distortion that represent the different states of the player are really claustrophobic and help a lot in setting the title. The history. Mix of adventure and action very successful. ?? The atmosphere, that atmosphere of terror that emanates. Its price.

The best

  • Sound.
  • The atmosphere, that atmosphere of terror that emanates.
  • The history.
  • The effects of distortion that represent the different states of the player are really claustrophobic and help a lot in setting the title.
  • Mix of adventure and action very achieved.
  • Its price.

Worst

  • Outdated graphics for the times that run.
  • The game is pretty short.
  • IA something poor.
  • Little replayable.
  • Totally in English, not even subtitles in Spanish.

It fulfills the expectations of what a good game is, it has quality and it does not present serious faults, although it lacks elements that could have taken it to higher heights.