A small team of adventurers (@improv, @aussieninja, @justatouchfey, @bashadow, @erikaflynn, @pbock, @secret-art and @hhayweaver) head out to find the forgotten village of Goldcrest. Unfortunately, the road to the village has been blocked by several land-slides and nobody has cleared the road so our brave adventurers had to leave their vehicles behind and continue the journey on foot. They encountered many zombies along the way and managed to leave the zombies behind by scaling a nearly shear rock wall. Unfortunately, they lost most of their weapons while climbing but they did get away from the zombies and have entered Goldcrest. While searching the local newspaper building, they found a post-it note indicating that the mayor and the clergy were having a big argument.
Later, inside the City Hall, they discovered the Mayor's ledger with the following scribbled inside: I told Father Jones not to allow it, but he didn't listen. We tried to isolate them with teleport technology but we failed. God help us now!
The team found a teleport terminal in the warehouse across from City Hall and figured that must be the way to access the church, so they all jumped into it and disolved, leaving behind all their clothing and anything else that was not part of their body.
Arriving at the other teleport terminal, the team members are rather shocked and embarrassed to find themselves naked and once again without any weapons! The only saving grace is that all of them are in the same boat and equally naked. Who would have thought that only living tissue could be teleported? Probably the inventor(s) thought that this feature would prevent the zombies from being teleported, but since they are living dead, that's probably why it didn't work as planned. The team also noted that all their injuries were healed during the teleportation! Bonus for them, but probably also works for any zombies going through.
Inside the church, the team finds another ledger kept by Father Jones. Father Jones wrote: When a troupe of travelling Gypsies came to town and offered pony rides, my niece got thrown from her pony when a rabbit scurried from where it was hiding and spooked her horse. She landed on a fence post and it punctured one of her lungs. I prayed for her recovery but she died a short time later.
The gypsies felt terrible that anyone should be killed because of the service they provided, so one of the gypsies offered to bring her back to life with a ritual from an old book they carried with them. I was hesitant about allowing this ritual to proceed and spoke to the mayor about it. The mayor said it was God's will that my niece should not survive and to let things be as they were.
On the other hand, I had my sister begging me to bring back her 11-year old daughter who was innocent and just starting her life. The gypsies were also pressuring me to allow them to correct the mistake their horse made. It was all too much for me and I didn't want to take responsibility for making such a monumental decision, so I told my sister to do whatever she felt was correct. Of course she allowed the gypsies to bring her daughter back to life and the gypsies were all to eager to oblige.
As it turned out, my niece was brought back from the dead, but she wasn't her normal self. She seemed distant and isolated from the rest of the world. My sister said that it was likely from the shock and it would just take time for her to return to normal. The next day, my sister was found dead along with her husband. In no time at all, more and more people were being killed and unless the bodies were immediately burned, they too returned from the dead and began killing others. They were all being turned into zombies!
We decided to isolate this area in order to stop the spread of this nightmare. I'll take a few things before
The entry was never finished and we can guess what happened to him. We need to get back to civilization and get help to clean up the town and possibly adapt the teleporter to remove the zombie curse. There is a lot of money in the church collection box that can help pay for those who help out.
The final challenge after passing the rock wall is to fight our way back to our vehicles.
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Narrative A platform similar to Medium.
Objective:
Get back to our vehicles so we can summon help to clean up the town.
Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.
Players can see a spreadsheet with their inventory and health here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing
The Rules of this game can be found here:
https://steemit.com/gaming/@happyme/zombie-adventure-game-39a-sign-up-here
Prizes:
Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value! This is way superior to SBI, so a good investment for ROI).
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)
![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)
Zombie Turn after the players made their moves:
All zombies pre-existing on the board move. A walker reaches P1, P9 & P10.
Zombies spawn at spawn sites:
Zone 1 rolls a 2 - nothing
Zone 2 rolls a 1 - nothing
Zone 3 rolls a 5 - runner
You may wish to use the template below (copy, paste, edit).
### Player ()
Bonus roll
@
rolld20
Action 1:
Action 2:
Simplified Delegations to @happyme
Get votes roughly 10 times the value of your delegation. (I can vote twice if you exceed my VP.)
50 SP | 100 SP | 150 SP | 200 SP | 500 SP | 1000 SP
Re-claim your delegation from @happyme
Remove delegation
For more options, read the comments section for a script you can use.
Player 10
Bonus roll @rolld20
Action 1: Move South
Action 2: Shoot Walker to the west
Sorry I've been gone so long. My father then my mother both ended up in the hospital one after the other. So I've been dealing with that. They are both home and doing fine now though.
Shake shake shake, you roll the 20-sided die.
You rolled a 6.
Oops forgot to @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 3.
Oh wow! So sorry about your parents, but glad they are now back home and doing fine.
Hit the Walker in this space with my bat, then either shoot the Walker to the s or hit it again depending on if I miss.
@rolld20
Player 1
@rolltwodice
Posted using Partiko Android
Shake shake shake, you roll the 20-sided die.
You rolled a 8.
You blow on two 6-sided dice, and throw:
First die lands...
You rolled a 3.
Second die lands...
You rolled a 2.
Ouch! Bad rolls (must not have had a good grip on the bat!)
It balances out yesterday
Posted using Partiko Android
Player 3 (1st)
Bonus roll @rolld20
Action 1: Fire at the runner 2 squares behind me! @rollthedice
Shake shake shake, you roll the 20-sided die.
You rolled a 1.
Shake shake shake, you roll the 6-sided die.
You rolled a 5.
Sweet!
Action 2: Move E.
Player 7
Bonus roll @rolld20
Action 1: Move East
Action 2: Chop the walker with my axe. @rollthedice
Shake shake shake, you roll the 20-sided die.
You rolled a 14.
Shake shake shake, you roll the 6-sided die.
You rolled a 2.
That's one dodgy walker!
P9 3rd
murder all the Walkers 😈😈😈 @rolltwodice
@rolld20
Posted using Partiko Android
Shake shake shake, you roll the 20-sided die.
You rolled a 1.
You blow on two 6-sided dice, and throw:
First die lands...
You rolled a 3.
Second die lands...
You rolled a 4.
well, 4th. somehow missed a message 😅
also, vodo bonus magic for the win 👍
Posted using Partiko Android
The 3 is superseded by the "can't miss", killing the walker in your space using the axe and the 4 kills the walker to your south using the CZ 550.
Player 11 (5th)
Bonus roll: rolld20
Action 1: Move east.
Action 2: Move south.
Shake shake shake, you roll the 20-sided die.
You rolled a 20.
Too bad I can't save that for an attack.
Player 2 (7th)
Bonus roll @rolld20
Action 1: Move east.
Action 2: Move south.
Shake shake shake, you roll the 20-sided die.
You rolled a 11.
Player 5 (8th)
Bonus roll @rolld20
Action 1: Move east.
Action 2: Move east.
Shake shake shake, you roll the 20-sided die.
You rolled a 8.