Zombie Adventure - Game 11 - Day 10 (Dec. 2, 2017)

in #gaming7 years ago

Lots of killing but not much progress this last while.

Objective: Find and recover the rocket launchers and use the 6 supplied rocket-bombs to wipe out some zombies. The launchers have a range of 3 spaces and cannot miss. EVERYTHING in the targeted square is killed. ENJOY!

Players turn from day before:

(6) safat [bat, rifle, Molotov] Failed to kill the walker 3 times.
(1) vanquish [rifle, CZ-550] Kills the Runner. Searches and finds ANOTHER Runner but fails to kill it.
(5) rayne122 [axe] Fails to break the door on the first attempt but succeeds on the next. Moves into the building.
(2) miniature-tiger [x-bow, x-bow, x-bow] Searches and finds another x-bow. Moves N & W.
(3) justatouchfey [torch, gasoline, bat, x-bow] Kills the Walker. Moves E & S.
(4) mr-karl [pistol, bat] Kills the Runner and finds a Walker when searching. Kills the Walker.

Players can see a spreadsheet with their inventory here:

https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing

Zombie Turn after the players made the above moves:

All zombies pre-existing on the board move: The Walker from the Northern spawn zone moves into the space with player 6. The Walker from the lower left corner moves into the space with player 5.
Zombies spawn at spawn sites:
left rolls a 6 = Hulk.
top rolls a 3 = Walker.
right rolls a 4 = Walker.

ZombiBanner.png

This game is already in progress. You are welcome to sign up for the next one when it is announced (after this game ends).

The Rules of this game can be found here:

https://steemit.com/gaming/@happyme/zombie-adventure-game-11-sign-up-here

NEW RULE made permanent:

  • Hulks CAN be hurt by damage less than 2 points and will die by cummulative damage.

Prizes:

The only legal way to get these exclusive buttons is to play the game and win.


BothButtons.png

GameDec2.png

Original zombie image used in the button obtained from https://pixabay.com/en/zombie-death-dead-day-of-the-dead-1801470/ (CC0)

In case you missed it, you can buy chain-link jewellery here using Steem!

Sort:  

Player 3

  1. Shoot walker to the E.
  2. If missed, shoot again. If hit, search car.
  3. If missed, shoot walker again. If hit and haven't searched car, search car. If I searched the card and found a zombie, kill it!

Player 3

  1. Shoot Walker in spawn zone using the X-bow. Roll 2 = fail.
  2. Try again. Roll 4 = success. Walker in spawn zone is dead.
  3. Use the torch to search the car. Roll 3 = fail (dang). Roll 2 = found nothing. (at least no zombie!)

try to kill walker if killed then moved west

Player 6

  1. Attack the Walker with the bat. Roll 4 = success. Walker in same square is dead.
  2. Use the rifle to shoot the Walker in the Northern spawn zone. Roll 2 = fail.
  3. Move West.

West, South, attack walker.

Player 2

  1. Move West.
  2. Move South
  3. Attack Walker. Roll 3 = fail.

Kill the walker and head north for another building.

Player 5

  1. Use axe to attack the Walker. Roll 5 = success. Walker is dead and you are free to move.
  2. Move N
    3 Move N.

Search the car and if moves available, attack zombies.

Player 1

  1. Search the car. Roll 4 = success. You found an axe!
  2. move N.
  3. Use the CZ 550 to shoot at the Walker 2 spaces to the West. Roll 4 = success. Walker has been shot.

Player 4

Action 1 search the car
Action 2 move north
action 3 wait

Man, I am fair lost, are the buildings on the north half the only ones we haven't searched yet?

Player 4

  1. Search the car. Roll 6 = success. Found CZ 550!!! (OH YEA!!!)
  2. Move North and skip action 3.

Yes, the buildings to the North have not been opened yet.

Note:

Player 5 needs a ranged weapon.
Player 1 has an extra rifle he's willing to give away.
Player 2 has 3 x-bows and no close-combat weapon.
Player 4 now has a redundant pistol since the CZ 550 is way better.
Player 3 is the only one who gets 2 items per successful search with the only torch.