I've been following the whole final production/rendering controversy closely and its been super interesting to see how the "big box" pressures are affecting Triple-A game development as well. Thanks for the extensive review! Even though it's sad that this time around I won't be playing it...
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They are definitely under pressure to deliver on a fixed schedule. It's clear that this game was rushed out the door to hit its release date target. Apart from the facial animations, the presentation is pretty great overall though. It's in other areas where it seems rushed.