Yeah. Developing games is time consuming, even if you have tools that makes things easier.
Steemit is cool. I started out with Bitcoin, collecting from faucets and such, visiting exchanges, and one day I learned about Steemit. :)
Yeah. Developing games is time consuming, even if you have tools that makes things easier.
Steemit is cool. I started out with Bitcoin, collecting from faucets and such, visiting exchanges, and one day I learned about Steemit. :)
Same here dude.. i use c++ with sfml libraries but that sucks
Yes I know. I'm a programmer (although in recent years became more of an affiliate marketer online). I could probably code a game in C++. In the past I have tested libraries such as IrrLicht and the like. I began trying to develop something but somewhere along the way I stopped because I either got bored or was too busy and so on. Also made a few flash games here and there, nothing too fancy. Then I figured: Why reinvent the wheel? That is when I started using RPG Maker and the like. Of course, I'm trying to push it to the limit, and fine tune as much as possible, but the long, hard part is already done.
If I were a big company I would have a team, correct? Well, I consider pre-made tools to be my team (kinda).
lol Great story mate