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RE: Pushing the Nintendo 64 to its Absolute Limit

in #gaming7 years ago (edited)

1994, LOL Trilinear midmapped Interpolation. No pixelation at all, reality engine 2 and silicon-based cartridges, that was state of the art shit. I can't believe how well the N64 has aged.
My eternal love is and always will be Zelda: Ocarina of time. F*ck Majora's Mask, although at a technical level is far better.