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NIER: Automata was released on March 7 to North America and two weeks before Japan's release of the PS4 (released to the computer on March 17) to produce a larger and more detailed version of the title in its first part in 2010, based on action / RPG elements, A fictional version of the planet that has become a battleground between machines and each other, whether created by humans to defend themselves or by invaders to ensure their control of the planet.
The game presented events that address the dark future awaiting humans, and despite the many similar scenarios I have seen in cinema and video games, it is different in NieR: Automata. Humans did not continue their struggle against the machines created by spacecraft to control the planet, After all the means of resistance failed, taking the moon from their new base in an attempt to retrieve their original habitat, leaving behind the thousands of robots known as Androids who have the same qualities and appearance but are stronger and faster by a great margin and prepare the last of mankind's hope. Hence, Flight 2B and 9S try Do not kiss Failure to restore the glory of the human race again and end the presence of machines on the planet.
Although the story initially seemed relatively weak and unconnected to events, things began to become clearer and more exciting as I continued to experiment with the title and engage in new tasks and events. This was aided by the diversity of the playing style and the large number of changes that occur continuously, "It's like trying 3 or 4 different games at the same time, and it was clear in the first hour of play when our hero 2B received orders to go to the planet and help her colleagues eliminate machines that hinder their primary task of collecting data Information and analysis to find a solution They are allowed to dispose of these giant machines at once in order to restore the planet again.
As soon as 2B arrives on Earth, it collaborates with its 9S partner to carry out a set of tasks coming straight from the Human Command Council. It will not be long before each character begins to raise unanswered questions, such as the ability to talk and communicate with others, And the secrets and secret information that prevent the leader from reaching both parties and deliberately try to hide them, especially as the life of the Andrs is like medieval kingdoms, blind obedience and execution of orders without discussion or ask any query, which was not welcomed by our hero and her colleague from the beginning , Especially as each task is dealt with It has more questions and secrets than it reveals.
Fortunately, the Platinum Games development team was very discreet about the game's events and details and focused only on the main style of hack n slash, but Nier owned much more in its pack, starting with the battles of spacecraft focused on dodging and getting rid of your opponents quickly, And through the stages of the Games, which undergo a great changes in the camera and the style of play itself closest to 2D games and to the main style of play depends on the nearby clashes and successive blows that vary according to the status of the virtual character and buttons pressed by the user, The game is clearly based on the elements of RPG games, both in the limited options offered during the talks or multiple acquisitions and different use depending on the situation, which is going through, or in the player and enemies classification.
"For the glory of mankind"
Hundreds of years without a human presence on the surface of the earth after the last direct clash with the machines resulted in the destruction of the planet and changed its features significantly, starting from the giant skyscrapers, which housed dozens of families inside, which turned into deserted places very dark used by the vehicles as areas of the assembly or taken by the resistance forces As greenhouses and plants have covered almost every inch of the surface, either the huge streets that used to be overcrowded with passersby, or the roofs of buildings that turned into small farms, while the drainage pipes P The neighborhood in collapsed buildings turned into waterfalls that do not stop, to find myself in front of a world of different details and variety in the overall appearance but flawed limited design and the ability to travel in most of the main areas in a very simple time.
NieR has been able to provide many elements distinctly and maintain the Japanese character that we used, but the combat battles remain the best of the game in the possession of 2B the ability to use two weapons, one of the impact of strong but slow and the other faster and less influential, and rely on the main character of those weapons Throughout the events of the title with the possibility of finding other weapons but not the intensity and diversity that I imagined, in addition to the ability to avoid the opponent's attack by jumping and running, and the use of the Pod from time to time either to save what was completed quickly or rely on him as a weapon has the ability to send consecutive shots never ending or Z The level of difficulty is a major factor in the way events are going. Playing at the Hard level will make the player suffer for long periods because of the strength of the enemies and their strikes can drain their full energy in a short time, For example.
During more than 25 hours of play, dozens of different enemies in design and abilities have been confronted. There are opponents who have the ability to fly and use machine guns to hit the top of the player or the suicide bombers who blow themselves up immediately after seeing. There are characters that combine all the previous features in one personality, such as force, speed and successive attack, which is difficult to stop.
What makes the fighting style distinctive in NieR: Automata is the design of the same stages, like the opponents of the city of the games and you are playing roller coaster at full speed, or the battles of the leaders that are the best in the title in terms of diversity and how to deal with each opponent and the long time spent and divide the battle to More than a chapter, there are leaders who continued to face them for almost 60 minutes, especially the last battle before ending the story, which needs full focus and defense before the rush to attack, and the leaders are different between trying to imitate humans in feelings or appearance such as Beauvoir, Others are proud of you Ravenous giant machines can not withstand a long face like Goliath Flyer.
The game "Saving System" is similar to what appeared in the Dark Souls games. When the main character dies, the player returns to the last area he used to save his files (some of the battles of the leaders can be completed from the middle), loses a collection of possessions and has to find his previous body and retrieve them again so as not to lose them This seems like a challenge at first, but after a period of opening most of the points of preservation and the ability to travel quickly between the provinces, it will be relatively easy and not so difficult.
Regardless of the main tasks of the game that aim to eliminate robots, I found myself often obliged to help around me from time to time in side tasks in order to get precious items that I could not find on my own, those tasks are very simple and uncomplicated details like search The quick adventures have nothing to do with the main story, but they provide brief stories about what has happened and the great changes that have taken place in the Earth after the departure of humans in hundreds of years. She was na Yeh simple and does not provide a greater opportunity for adventure or find out more about the details of those figures.
The game also provides the ability to catch fish and take the wild animals that found their way and returned again to appear despite the belief of some of the courtyard, and there is also a development list allows the player to modify its tools and equipment according to the battles carried out by electronic segments (plug-in chips) Although it is very limited - and increases the strength and impact of your Pod in different clashes, and the same Pod can be allocated either to use it as a deadly laser weapon or as a device to explore the important elements in the neighborhood.
It took about 13 hours to finish the story, and as soon as I reached the end there were innumerable queries going on in my mind. I did not imagine the game would end at this point, but after the curtain on the events and the names of the development team, After that, and to download the files saved and complete the adventure again, and actually started the game for the second time, but this time by playing the character of 9S, I have the same events again with the difference of some positions and increase the strength of enemies significantly, and the emergence of new details related to the story reveal Surprises I did not expect.
The second game of the 9S character included a new and different style of play, relying on the penetration and control of the machines instead of destroying them with direct clashes. Main tasks and ignore any useless face, after about 6 hours managed to finish the game for the second time and get limited but very important information.
After reaching the second end .. The events are still going on and have not finished yet, where the story is completed from the stage where I stopped 2B and 9S and here I found myself in front of events as different as if I was trying a different game, this phase saw the emergence of new opponents and the power of exaggerated for all Enemies without exception, successive and sudden events and clear answers about what is happening and the fact of the war raging between humans and the other, and I would have been better if the story of 9S with 2B in one way or another without the need to spend about 6 hours in the return of events without real benefit only knowledge of information or two, The third end was patronizing this Especially since the events of this stage are distinctive and make the player suffer even if he is playing with as little difficulty as possible.
NieR: Automata has many features that keep the player busy for a long time without boredom, but suffers from other problems that can not be overlooked, most notably the lack of many weapons that can be switched between them throughout the events, and the limited graphical level, which clearly shows when approaching any element in the map and felt in the Many times as if the game was originally intended for a portable platform and not a PS4 Add to that the system of primitive conversations and the absence of options have an impact on the events and the adoption of many of the characters that correspond to the text message only without the presence of voices.
Despite the diversity of the gameplay and being the main success element in my view, the game ignored the existence of a development system dedicated to combat skills that allows the player to acquire new methods and movements useful in the fierce battles, especially in the last third of the events Even with more than a playable character all rely On the same methods of attack without any little change.
The vocal performance of the main characters was wonderful and influential and served the story that has a wonderful creative way of writing - despite innumerable innumerable battles in almost every battle - add to the annoying sounds of Pod at times, especially when used as a weapon to deter enemies, The pictorial imagery is spectacular and different and gives each area its own character and helps to integrate with what happens whether you are wandering around exploring the environment or engaged in a burning battle.
- The Story - 8.5 / 10
- Play style - 9/10
- Leaders - 9/10
- Sounds - 9/10
- Graphics and Virtual World - 7/10
- User Manual
In NieR: Automata you're on a date with a dazzling listing of story events, lots of surprises you will never imagine, an excellent variety of play that can be seen as a mixture of more than one game, leaders with unlimited abilities that get harder as they deepen into events, , But the game neglected the side effects that the surface dominated and the naive and possessed a level of graphic does not fit the title issued in 2017 in addition to ignoring the development options for basic combat skills.
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This game looks really amazing and I'd love to play it one day!