I'm wishing everyone and every living creature around the world a very good morning... I'm back with today's game review and i hope you like it!

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Lost Odyssey (Japanese: ロストオデッセイ Hepburn: Rosuto Odessei) is a Japanese pretending computer game created by Mistwalker and Feelplus for the Xbox 360. It was distributed by Microsoft Game Studios in 2007 in Japan and 2008 in western domains. The story takes after Kaim, one of a select gathering of "immortals" who have lost their recollections: while standing up to dangers produced by the world's moving toward enchanted modern upset, he should likewise confront the torment brought by his returning recollections. The gameplay highlights numerous staples of the class, for example, route utilizing a world guide, arbitrary experiences, and a turn-based fight framework.
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To start with discourses encompassing Lost Odyssey started in 2003, with improvement starting the next year as an interior Microsoft venture. In the wake of running into challenges, Feelplus was set up as a devoted studio to chip away at the amusement. The story was composed by Hironobu Sakaguchi and Japanese creator Kiyoshi Shigematsu: Sakaguchi needed to make a story concentrating on inspiring human feelings, and kept the gameplay inside type conventions so he could explore different avenues regarding the story. The diversion experienced a troublesome improvement, with issues originating from the picked motor innovation and the course of action of advancement groups. The music was created by Nobuo Uematsu, a veteran arranger for the Final Fantasy arrangement. The diversion was additionally made by the creators of Shadow Hearts.
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To begin with indicated at in 2005, the amusement was formally uncovered without further ado before that year's Electronic Entertainment Expo. At the time it was discharged, it was Microsoft's biggest comfort amusement, crossing four double layer DVDs. Upon its presentation in Japan, it sold positively, in the end offering almost 110,000 units by April 2010. It likewise got solid deals abroad. Its basic gathering has been by and large positive: while adulate has concentrated on its story, numerous columnists were reproachful of its conventional outline and stacking times.
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Lost Odyssey utilizes a conventional turn-based fight framework seen in most Japanese pretending recreations, like early Final Fantasy emphasess. A world guide enables the player to move the gathering between nearby towns or fields on the guide, while later in the diversion the player is given more flexibility to investigate the world using maritime ships. Towns and urban communities give hotels to the player to recuperate the gathering's wellbeing, stores for purchasing and offering of hardware, and spare focuses for the game. While investigating certain regions, the player will haphazardly experience beasts to battle.
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The battle framework fuses parts of fight activity and length of activities to decide how occasions settle each turn. Thing use is prompt, consistent skirmish assaults are executed on a similar turn, while throwing spells or utilizing uncommon capacities may postpone the player's activity for at least one turns, contingent upon their speed. Actions can be deferred if the client is hit by an assault. The player has the choice to scratch off an activity on a consequent turn if essential.
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Scuffle assaults incorporate a "Point Ring System" utilizing equippable rings with included impacts. As the character dispatches the assault, two concentric focusing on rings show up on screen. The player must time their catch discharge to make the rings intersect. An exactness rank ("Perfect", "Great" or "Awful") demonstrates the intensity of the effect. These incorporate extra harm particular to specific sorts of beasts or their enchantment component, hit point or mana retention, status infirmities, or having the capacity to take things. Regardless of whether granted a "Flawless", a character can even now miss the assault inside and out. These rings are made by incorporating "parts", and can be updated into more precise, or more intense forms; propelled rings can be made by joining at least two rings at an extraordinary vendor.
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In battle, both the player's gathering and adversaries are masterminded in two lines, front or back. Up to five gathering individuals can take an interest in fight at once.] At the beginning of fight, the back line is secured by a unique protective "divider" which depends on the joined hit purposes of the front line. This divider decreases harm that the characters in the back experience. However, as the cutting edge takes harm, the divider debilitates, and must be recuperated using certain spells or skills.
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There are two kinds of characters that the player controls. "Mortals" pick up aptitudes by step up, however can profit by extra abilities by preparing accessories. "Immortals" don't have a clue about any aptitudes at first, yet rather pick up abilities by "connecting" with a mortal character that is right now part of the fight development, gaining expertise focuses in fight towards finish learning of the skill. Immortals can likewise take in aptitudes from frill by preparing them in the same manner, much like the capacity point arrangement of Final Fantasy IX. Once an expertise is found out, the player would then be able to dole out these aptitudes to a set number of aptitude openings, at first beginning at three yet ready to be extended by means of "Space Seed" things or certain skills. Immortals likewise can naturally resuscitate in fight should they lose all their hit focuses; in any case, if the whole party is brought down, including the immortals, the amusement will be over.
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The amusement's enchantment framework depends on four classes of enchantment: Black, comprising essentially of basic assaults and negative status impacts; White, fundamentally to heal and insurance; Spirit, for detail changes, status illnesses and non-basic enchantment; and Composite, which can consolidate two spells, once learned, into multi-target or multi-work spells. To cast spells, the player should first discover spells to fill the spell book, and afterward should have characters that have taken in the suitable enchantment expertise of the correct level to cast that spell.
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Thanks for coming this far and i hope you like the game... I'll see you tomorrow..... Peace
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