Gaming is crypto’s answer for mass adoption

in #gaming6 months ago

Said this a couple of times, and now, I'm most certain that it is!

Gaming is an amazing industry, sincerely speaking. Usually when I want to speak on topics like this, I move to cite top gaming companies out there in not just revenue terms and development funds, but also based on the technicality of their games.

Think of like every major “shooter game” out there. Then after that think of Sports games, and of course, the +18 games, which honestly can still fall under shooter and sports.

But this time, the focus will not be on any of those, but on something much simpler, that yet, works!

Surely, a great deal of crypto users have heard of the Notcoin game. It launched recently, making some people a couple hundred dollars via its token airdrop to players.

I personally have loved everything about Notcoin, it's been simple but at the same time, offered a great deal of value to its users and I'm not simply talking about the airdrop but the educative and fun process.

Notcoin made Telegram fun, got it millions of new users, increased it's server loads as active users spiked and also brought a great deal of value to the Ton Blockchain, $20 billion in market capitalization currently with a net positive 15 days spot inflow, smells like 35 million users pushing crypto to the world.

Notcoin has been centralized, yet, offered crypto value. This is evident that projects don't need to be decentralized to be valued within this space. Reality is that it's still a centralized game and likely will continue to be, but, it does one thing which is merge traditional finance and gaming to decentralized finance and blockchain via its integration with web3 apps and the launch of its in-app currency on the blockchain, the NOT, coin.

The most important thing about decentralization within the cryptocurrency ecosystem is having it as an option at the fundamental level, think “value base” for all the funds moved in the space.

Notcoin's marketcap is currently below $1 billion, but I honestly expected a $10 billion marketcap, and still do, but clearly, that will have to be achieved overtime as/if the project continues to develop and grow.

Simplicity Was The Missing Piece

Trust me when I say that game developers and their business teams are currently working overtime to figure out how to build on blockchain and capitalize on the narrative of this new ecosystem, since the launch of Notcoin.

It often takes one great event to cause a select group of people to take actions that in-turn influences a greater group of people.

Game blows up, developers get moved, more insanely great games get developed, space blows up even more. This is the evidence that mass adoption is really close and simple gaming apps are leading the way.

We may have been of the opinion that we needed to build something better than Call Of Duty or GTA on the blockchain to bring the needed mass adoption, but that was obviously far fetched as the required funding to get games of that might is not simply going to be risked on such a fresh market without investors seeing evidence of value generation in that space.

Simple games that will require a much smaller funding sum are likely to get this shit flying.

Did you know that the stupidly basic Candy Crush games raked in $1.2 billion in revenue in 2022? but this is a relatively “free game”. This basic game has over 327 million players, with 210 million active users playing at least once a month, and guess what?

The average time spent on the game per user a day is 38 fuckin minutes. A very basic game with yet over 15k+ levels that is ever expanding.

This is the power of simplicity and Notcoin took that to a whole new level and onboarded millions.

Now we have a blueprint to work with, all crypto investors should be bullish on gaming at this point!

Posted Using InLeo Alpha