procedural Terrain/Map generation in my game (Unity3d)

in #gamedev6 years ago

ProceduralGenerated.PNG
The Picture above shows a generated Terrain.
Im working on a procedural map generation script that allows me to create huge and also detailed maps in no time.

Whats working so far:
-procedural height map generation using perlin noise
-automatic height/slope based textures
-seamless Terrain Tiling (makes it possible to create really huge maps and cut holes in the terrain)
-as you can already see placing vegetation and prefabs automaticly on the map does also work

whats planned:
-placing buldings on the terrain and make the terrain fit
-automaticly place light and reflection probes throughout the map
-pooling system for smaller prefabs

yeah its a really early version of the map generotion script but i still hope you liked this small article :)
Just wanted to post something after a long while and let you know that im still alive.
Thank you for reading.

Sort:  

Congratulations @erarnitox! You have completed the following achievement on Steemit and have been rewarded with new badge(s) :

Award for the number of posts published

Click on the badge to view your Board of Honor.
If you no longer want to receive notifications, reply to this comment with the word STOP

To support your work, I also upvoted your post!

Do not miss the last post from @steemitboard:
SteemitBoard World Cup Contest - The results, the winners and the prizes

Do you like SteemitBoard's project? Then Vote for its witness and get one more award!

Nice! Do you planning to implement erosion simulation?

no, im not planning to do that