Great article, I also want to use Daz to create models for my first VR game :) What do you think is the best export workflow to bring the 3d model with all its details to Unity?
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Great article, I also want to use Daz to create models for my first VR game :) What do you think is the best export workflow to bring the 3d model with all its details to Unity?
I've written a few tutorials on this in the past... I went and did some Google and Duck Duck Go Fu to see if I can find them for you. Hopefully these help.
https://steemit.com/daz3d/@dwinblood/daz-3d-studio-genesis-3-to-unity-pbr-setup-blender-for-ao-maps-graz-zt-how-to-get-a-character-into-unity-and-set-it-up-with-full
https://steemit.com/unity/@dwinblood/daz-studio-and-unity-getting-morphs-from-daz-studio-into-unity-in-a-fashion-that-is-useable-basic
Some of those steps (The Blender steps) are not required unless you want Ambient Occlusion maps and such that Daz doesn't include. You can get Normal, Spec, and Diffuse without needing to do the blender stuff. Blender in that tutorial was just used to generate some AO textures as well.
https://steemit.com/unity/@dwinblood/daz3d-genesis-3-to-unity-the-problem-with-eyes-making-the-imported-daz-eyes-look-nice
https://steemit.com/unity/@dwinblood/daz-studio-unity-simple-lod-experimentations-in-optimizing-the-crazy-daz-studio-hair-polygon-count-so-it-is-not-as-bad-for-game
The next one is an improvement to my PBR post...
https://steemit.com/daz3d/@dwinblood/update-improvement-to-daz-3d-daz-studio-genesis-3-to-unity-pbr-setup