Like any RPG game you should have, you have the freedom to choose the main character. But the story itself, will be the percentage of one main thread if we discuss the plot to be bargained. Wake up on a foreign ship and become a prisoner with a Source necklace that makes you unable to access the greatest ability of your life in survival. Due to "luck", the ship you are on tour at once hit by a disaster is drowned and stranded. You should be a doggies in a place known as Fort Joy, start free.
As far as the eye can see, you can see the strong persecution of a group of miracles that are now being observed as "criminals" by alternative groups. The Voidwalker, penetrating dimensional dimensions into a dimensional world. But of course, the world is not that simple. Along with your adventures while trying to be free and against the Magisters who are hunting you, you understand that there is a bigger front line waiting for you. live your domicile as a holy warrior to fight monsters. destiny to change into "Godwoken".
As an RPG recreation with an isometric point of view that allows you to be able to calculate that divinity. This is not a sport like Dragon Age: The Frostbite-based Inquisition, a machine known as the superior visual abducted despite being in the midst of its "divine" world of Divinity: the normal Sin 2 offers everything fantastic. An interactive title that will remind you of a quality RPG video game you can say, almost never found on the market.
In the middle of the world divided into chapters with different designs and subjects, you will still appreciate some of the details. Like the beautiful grass when you're floating or just tormented by various objects that will reinforce the existing atmosphere. You "go" into a world you never realized before the NPC characters you know will move with a fairly alive, albeit less dynamic. Given this game does not have a system day and night, search and action NPC live in Divinity: Sin Sin fashionable will not be many alternatives from every minute you go to church.
Although visually unattractive, Divinity: Trendy Sin 2 offers some tempting things in the world he is a racik. True, as the subtitle we choose is the interactivity of the many elements of the world we guide. You can do many things that will impact the world itself. As an example? From simple things like rain and fire, for example. Sparking fire calls on grassland will burn and make it ash, while Spell themed water and rain will cause a puddle of water at some point. Although it is more viscous for combat thinking, it must take into account the environment.
You are considered to be pretty much an absolute freedom to have an impact on any other feature that appeals to the Divinity: the original Sin 2 itself. NPC for example, does not play a chance to kill them without any rational reason at all.
I gave you some lovin! How 'bout you give me some too?
:D