A developer who sells 100 percent of tokens at the very start of a project does so at the lowest possible value and then has “no skin in the game” to motivate him/her to continue to add value or add value in a timely manner.
But EOS guys at first proposed to give away 100% in the first draft, and it seems that you change it to 90% after very angry comments on telegram.
So i wonder is you really interested in having skins in the game or it's just a smoke screen.
We always planned to have skin in game, we just pivot in response to market demand.