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RE: Logically Consistent Principles for Token Distributions

in #eos7 years ago

A developer who sells 100 percent of tokens at the very start of a project does so at the lowest possible value and then has “no skin in the game” to motivate him/her to continue to add value or add value in a timely manner.

But EOS guys at first proposed to give away 100% in the first draft, and it seems that you change it to 90% after very angry comments on telegram.

So i wonder is you really interested in having skins in the game or it's just a smoke screen.

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We always planned to have skin in game, we just pivot in response to market demand.