It comes down to tactics really, this reminds me a lot of starcraft.
rowdies are your zerglings and bazooka are your siege tanks.
Rowdy is not powerful, and has bad defence but that bad defence can actually be an advantage.
If a unit attacks a rowdy, it doesn't matter what attack hit points they have it's a 1 to 1 ratio. So a mercenary attacks a rowdy and can only take out one rowdy.
For now this is what we have to deal with.
I think the system can be way better, so for example a mercenary could have 120 attack and use 5 or 10 hit point bursts. So for each round in his clip it causes 10 hit points damage, and if the first 10 hit points is targeted at a rowdy then the other 110 hit points is diverted to another unit(s).
This would be ideal, and I think is what we all would like.
Here is another interesting scenario.
Will be interesting to see how this game develops, but I do agree they could prioritize battle mechanics first
again, you can't compare scenarios where one side has like triple the amount of resources spent in army ... is like saying 20 sniper against 1 hobo, sniper win...
Simulations should be done with equal supply in cost, then we can talk about team comps giving different results.
🎁 Dear @djpao,
SteemBet Seed round SPT sale is about to start in 2 days!
When our started the development of SteemBet Dice game, we couldn’t imagine that our game would go so viral and that SteemBet would become one of the pioneers in this field.
In order to give back to our beloved community, we’ll distribute 4000 STEEM to SPT holders immediately after Seed sale. Plus, investors in this earliest round will be given 60% more tokens as reward and overall Return on Investment is estimated at 300%!
Join the whitelist on SteemBet webiste now and start investing! Feel free to ask us anything on Discord https://discord.gg/tNWJEAD