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RE: Drugwars - No Time for the Weak (nor the bots)

in #drugwars6 years ago

I am starting to sense a shift in priorities here. That can really hurt your game in the long term.

In the previous post, you advocate the sense of bringing new people to the game and make it more interesting and safe for all people new and the ones already in the game using the shield. Now you take that away without a better idea in how to implement, just because you don't want to try using the reCAPTCHA method that is much less intrusive...

You keep removing features like seeing the status of players, shields, and others in a snap. I seriously advise you to have an in-game notification system to show that important news or changes. So everyone knows what is happening and don't think every single day there is a new 'bug'.

Other thing I can't even log in on the game even putting my credentials after the loading it goes again​ ​in to the "start" screen. Focus on the really important foundations like having the game stable, online and secure. After that and only then​​ you can change the 'game rules'.

By the way and that is just my opinion, the ability to see the status of the player is what made the game for the first time a really strategic game. Even more,​ than collect resources and use them. So please have the comments of players and the people that like the game in consideration next time.

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You're totally right - when I first stopped being able to see opponents' armies I thought it was a bug. Maybe they could put some things to a vote? Those comment sections would be great too...

Thanks @pirateofthedtube, many people are thinking this was a bug and like this many other changes are made and implemented right away, without any notification on the website or a pre-warning that somethings will change so that users can understand and get used too. I don't know if you can go to discord to vote on features and if those are better communicated on there, but I agree with you I think a voting poll or even a post giving some time to users express their thoughts and complains before implementing would give a much more sense of being part of this game experience.

Otherwise, you never know what will happen tomorrow and something you work and spend your time building could be affected by such quick and unannounced over the night changes.