I would consider a buyout via the new token(to scale based on all of the following later mentioned) in that new token to comp accumulated resources, buildings, units and then have all players start over again at zeroes across the board. People/gangs that accumulated a lot can use the currency to rebuild. I would also include in every single leveling up some amount of this new currency-so people also have skin in the game, at least some or time spent earning that currency however need be. I would also have much more substantial payouts for bigger attacks and virtually nothing that falls shy of a certain level (pay the top attack winners with a combination of upvote and currency-maybe even have an upvote token in units of 0.25% or something like that). Keep the resources not able to be bought that is what makes this game different. Also segregate gang/individual activity. If you are an (indpendent-no gang affiliation) individual you may not attack or be attacked by a gang member and vice versa. That would be great start at rekindling a ton of interest back in this really cool game that had the economics and growth get away from it. I would also consider "cash shields" or make them available at some point so every single player does not have to check this thing as religiously as we did in this version to avoid getting whacked if were away from a computer for 24 hours for example and have to start an army over again.
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