So most of this data is compiled from live streaming. A few are from streaming and video combined and some is only gaming while others are across multiple categories of content.
I chose live streaming data because live streams, and specifically gaming live streams, are one of the fastest growing forms of video consumption currently around. While pre-recorded content won’t be going away anytime soon, live content is the undisputed future of video.
This makes it a good choice for the data within this report as it’s going to more closely align with future trends of video consumption.