The time to experience a new hell is really short now. Blizzard Entertainment‘s new game, Diablo Immortal, held a press conference to celebrate the release.
This meeting was the last place to answer questions about Diablo Immortal ahead of its launch on June 3, and Blizzard Entertainment Korea President Jeon Dong-jin made an announcement and a video Q&A with the Diablo Immortal development team was held.
The Q&A was attended by Rod Ferguson, Diablo Franchise General Manager, and Joe Grubb, General Game Designer, on behalf of the Diablo Immortal development team. Rod Ferguson, Diablo Franchise General Manager, oversees all Diablo related tasks, including Diablo Immortal and Diablo 4, and Joe Grubb, Executive Game Designer, helps design games that meet Blizzard’s standards.
Diablo Immortal is an MMO game where you can experience the depth and action unique to the series on mobile and PC, and you can play the game anytime, anywhere through cross-play and progress sharing. The PC version will be available as an open beta at launch, during which time you will al
so be able to access cross-play and progress sharing, including all content.
■ Jeon Dong-jin, CEO of Blizzard Entertainment Korea
Jeon Dong-jin, CEO of Blizzard Entertainment Korea, said, “It is not an exaggeration to say that the Diablo franchise, celebrating its 25th anniversary, occupies a part in the lives of gamers around the world.” He then introduced Diablo Immortal and explained the Korean service plan that Blizzard Entertainment Korea will focus on and strengthen.
Diablo Immortal is the first game in the history of the Diablo franchise to be designed for mobile from the early stages of development. The story tells the story between Diablo 2 and 3, and players can interact with other players through various social features within the game. Of course, you can also boldly carve your own path to Sanctuary.
The Immortal development team has listened to the voices of players around the world for a long time to provide an AAA-grade mobile experience. Many people who played the game through technical alpha and beta tests released their videos to the community, which naturally raised the expectations of the market. In response to such high expectations, CEO Jeon Dong-jin said, “Once again, thank you for your passionate interest in Diablo Immortal.”