I hope more extensive testing is done on this to ensure a good balance in costs and upkeep/production. I've always found it difficult to balance these things as they scale.
I hope the game continues to evolve as I think this is a step in the right direction if done correctly.
I still think an overhaul of Denar production and Trade/tax should be done at the same time. I'm now over 750K per hour. It's nice being able to open chests at that scale but I'd trade that for a more balanced and fun game.
Also, something to look into, Ori burn value on items with Mine level scales faster than the ori you put into it at lower levels. You can level them up and then burn them and get more Ori than you put into it. At least until about lv 10 or so... and depending on the rarity.