the string breaks (oops!) as the arrow is released it bounces off the enemy harmlessly. Gobbo happened to be walking by at the time and wets himself in laughter, seeing your skills are low he attacks. @gobbo
Chuck Norris does not like the sight of two live Gobbos very close to each other. He rushes in and delivers a roundhouse kick to this Gobbo, causing its head to detach and fly off into the sky. Where that head will land, nobody knows. In the blink of an eye, Chuck picks up the headless Gobbo's corpse and disappears.
🚩 🚩 🚩 This Gobbo is dead and out of play. The other one remains.🚩 🚩 🚩
You have 2 life points left for this stage, and you are currently fighting a Gobbo with a base roll of 2. Based on the stage rule and your current items, you have no modifier to your rolls, but all enemies get +2 to theirs. So a minimum roll of 4 will be needed to beat the Gobbo, followed by a minimum roll of 5 to beat the Ogre (this could change should you beat the Gobbo and elect to loot it afterwards).
Because you are currently fighting Gobbo, you must use the !manyarrows command (the archer's strong/risky attack) next. After that, win or lose, the Gobbo is gone. You will still have your choice of using !onearrow or !manyarrows against the Ogre afterwards.
Judge Killary Dredd shoots a couple of quick-draw arrows into the flying Gobbo head for a little target practice.
Gives Chuck a head nod of approval as the Judge aims 'er sight on that other Gobbo!
Gobbo makes his best attack.
He laughs like a jerk.
The sneaky git hits for a 4.
🚩 🚩 🚩 OFFICIAL RULING 🚩 🚩 🚩
Chuck Norris does not like the sight of two live Gobbos very close to each other. He rushes in and delivers a roundhouse kick to this Gobbo, causing its head to detach and fly off into the sky. Where that head will land, nobody knows. In the blink of an eye, Chuck picks up the headless Gobbo's corpse and disappears.
🚩 🚩 🚩 This Gobbo is dead and out of play. The other one remains.🚩 🚩 🚩
I may need some back-up!
I am not sure where I stand at this point... hahahhaha
I know i am about chin high in a pile of it right now!
Ok, let's sort this out and get you caught up...
You have 2 life points left for this stage, and you are currently fighting a Gobbo with a base roll of 2. Based on the stage rule and your current items, you have no modifier to your rolls, but all enemies get +2 to theirs. So a minimum roll of 4 will be needed to beat the Gobbo, followed by a minimum roll of 5 to beat the Ogre (this could change should you beat the Gobbo and elect to loot it afterwards).
Because you are currently fighting Gobbo, you must use the !manyarrows command (the archer's strong/risky attack) next. After that, win or lose, the Gobbo is gone. You will still have your choice of using !onearrow or !manyarrows against the Ogre afterwards.
Thank you very much! I wasn't sure which modifiers stuck and applied at that point plus an extra Gobbo! hahha
Game ON!
Judge Killary Dredd shoots a couple of quick-draw arrows into the flying Gobbo head for a little target practice.
Gives Chuck a head nod of approval as the Judge aims 'er sight on that other Gobbo!
!manyarrows
You load your bow with 3 arrows and shoot
Nice! At least 2 of them fly in the right direction and deal some damage, its a hit of 8 points!
!openpockets