Ok, let's sort this out and get you caught up...
You have 2 life points left for this stage, and you are currently fighting a Gobbo with a base roll of 2. Based on the stage rule and your current items, you have no modifier to your rolls, but all enemies get +2 to theirs. So a minimum roll of 4 will be needed to beat the Gobbo, followed by a minimum roll of 5 to beat the Ogre (this could change should you beat the Gobbo and elect to loot it afterwards).
Because you are currently fighting Gobbo, you must use the !manyarrows command (the archer's strong/risky attack) next. After that, win or lose, the Gobbo is gone. You will still have your choice of using !onearrow or !manyarrows against the Ogre afterwards.
Thank you very much! I wasn't sure which modifiers stuck and applied at that point plus an extra Gobbo! hahha
Game ON!
Judge Killary Dredd shoots a couple of quick-draw arrows into the flying Gobbo head for a little target practice.
Gives Chuck a head nod of approval as the Judge aims 'er sight on that other Gobbo!
!manyarrows
You load your bow with 3 arrows and shoot
Nice! At least 2 of them fly in the right direction and deal some damage, its a hit of 8 points!
!openpockets
OMG this battle doesnt want to end...unfortunately you can only pickpocket once per match, your stuck with that sucky -2 still!
Look at that! Obtained item 5: Grub! +2 to players hit!
!onearrow