"Entangled" | AR|LARN/G | vers. 1.02 |

in #chaospunk5 years ago (edited)

entangled.jpg
(Image is an original collage-art piece. "Chaospunk")

"Entangled" - AR|LARN/G | vers. 1.02 |

(Will continuously be updated as new information and dynamics are discovered and learned from.)

"AR|LARN/G" = (Alternate Reality Live Action Role Playing Novel/Game)

| Hyper-Dynamic LARP "Game/Story" | "Entangled" |


Warning : If you follow these rules and guidelines, and play this game as I've illustrated, you will undboubtedly begin to notice for yourself quickly and quite evidently that fact and fiction have a way of blending and blurring.

This warning is no joke! Be careful what you wish for, as you will be surprised at just how fast things can manifest, both good or bad if you aren't careful. Manifestations seldom occur the way that we predict they will come to pass.

This is document is an illustration of powerful technology. By playing, you agree to invite a plethora of synchronistic happenings into your life, both positive and negative, as I've stated .. above all, have fun with it!

Just remember..

You have been warned. Proceed to write and play with caution!


While I do have much experience playing this "game", this is the first time I've even taken the time and have begun the process of writing a basic instruction manual from what I've learned and continue to learn every day, so I ask that you please bare with me! .. This has been a 3+ year work in progress. Future iterations will inevitibly be more accurate, so if this is a topic that interests you, be sure to check out future updates. I'm still learning new things every day, so I'm sure this post will be subject to many updates.


Fact or fiction .. which element plays first? ..
I haven't fully garnered enough knowledge to be able to answer this question faithfully with confidence .. If you can answer this question for me with justified confidence, PLEASE feel free to share your findings! .. This game is still just as much equal to that of an ongoing experiment, as the boundaries of the various rules haven't all been discovered yet.

To start .. the rules and guidelines are quite fluid, and self defining .. so you write a story .. one that parallels your life in a variety of symbolic ways .. you plant symbols into your story, making sure that you are the only one who knows their significance, and what they directly relate to within your life .. write it in episodes .. In a nutshell .. that's about it! ..

But wait, THERE'S MORE!

I suggest that you also see this "game" as an experiment, one that will teach you a valuable lesson .. playing this "Game" will teach you among many things, the value of words, and the direct significance that a simple story can have over the very fabric of your reality that compose your delicate world.

I suggest writing your story as though you are writing an ongoing RPG (role playing game), including moments when characters level up, etc. .. have your characters take on different class/job types and give them levels, attributes, skills, experience points based on what their character deserves. Share your episodic story with the world. Create a guild, if you aren't already in one. There are so many ways in which you can successfully play, so don't let my ideas limit what you write either.. expand past my model even, and create your own dynamic and unique elements into your own story!

One of the very important things to note is that the greater following that you gain, the more powerful your story becomes in "the game" and as I've put it the "Magickal" output and it's weight appears to increase by magnitudes. As your audience increases, so does your magickal strength as it has been shown to me through my experience with this work over the last 3 years. You can think of it as a butterfly effect. The effect only grows with a higher degree of quantified observation. Every unique observation that is made, regardless of whether or not your entire story is read by the observer in question, is in itself it's very own butterfly effect, so every nuance factor relating to your story creates it's own unique ripples through reality .. it's important to remember this and take deep pause. For your own good, think deeply before you write.

As you continue your writing, your skill level increases as well, and your writing tends to flow more naturally over time.

Something else to note is that This work requires constant dedication in order for the fruits to eventually be harvested, so to speak.

For your own good, I'd suggest writing about positive outcomes, but it's important to also create a dramatic element as well in order to create excitement in your story, so these elements must be balanced as well. You don't want to attract too much hardship into your life, but you also want to write an engaging story as well, so it is a balance you must tend to in order for the system to work effectively .. and for the good of the human collective, I suggest that your story at least help shift us into a better world for all. That's my wish, but ultimately, it's up to you what kind of world you'd like to attract for yourself and for others.

Many of the game dynamics are fluid, and can be manipulated solely based on the authors unique and direct input. For example, the Author is the one who has input on character power levels, experience points, etc. . But what is important to the game is that the Author has the ability to directly relate to what the character is going through vs. what is being written. For example, If you, as an author write about how a character just reached the maximum power level, you better make sure that something within your direct life would indicate that such a monumental event actually took place to maintain the sympathetic resonance between the two worlds and between various characters and locations within the story-line that you are moulding.

Your players "character" obviously must be someone within your written story that you can directly relate to. Experiences that Your "character" goes through need to be written in such a way that easily illustrates to you alone, the author, just how the character seems to be going through relate-able experiences. This is the only way to create a sympathetic and "Entangled" relationship between the author and character. The more symbolic elements that you can implant into your story that create more sympathetic markers between the author and character, the stronger the link becomes that is created between you and your character as well as the fictional world as well. If you write about your character meeting another particular character, you can expect that one day, in some way this prophetic writing will come to eventually be experienced in one way or another.. just know that you can never fully predict how someone or something will become manifest into your life.

Hold the mindset of least expectance, this is the mind-state in which you need to hold in order to attract that which is already being worked into your life.

Your players "character" can be seen as a type of personal-virtual-voodoo doll of sorts .. Treat it kindly.

NEVER verbalise or make ANY statement indicating which character within the story is relating to the authors life. This is absolutely VITAL .. Trust me on this. Think of it like a boiling cauldron. In order for the cauldron to reach the boiling point, it quickens when you "put the lid on it" .. manifestation works in a similar way, For the good of the process, keep what you are attempting to yourself.

ie. You aren't playing a game. You are writing a "story".

This is more of an "Experimental Game" .. it's best to see it as such. Have fun with it, and keep it light.

Don't verbalise that you are even playing a "Game" or running an experiment either.

This is not a game .. Or is it?

Every "Act" is an "[Act]ion indicator" where "forward movement" and momentum is made through the authors input and written direction.
After an "Act" is published, the "Action" has been formally made and can still be legally edited and re-shifted ONLY by the original authors discretion and interface. Anyone who externally interferes with the authors work or story-line automatically has their power stripped from them, so there is that safety net in place.
The original author of the story is the only one who can legally and rightfully make any action and manipulations to any character within the story, including the story arch itself.

Your story belongs to you and you alone. No one else gets to dictate anything about it other than the original author .. It's that simple.

Go back and re-read my story to gain insight into how I did it .. I can't officially tell you what I've done, in order to keep the game actually running. It's one of the catches of this game. There is only so much I can tell you before the game stops working.

Use LOADS of symbolism. Create symbolic links between events, characters, locale, that only you have knowledge about with their full relationship.

You can also make art and use the pictures and weave them into your story as well. If you don't create your own pictures, you can also find pictures online that you can use that help illustrate your story world as well .. however, whenever possible, use your own art, as it creates more of a sympathetic resonance that way, as well as personalised symbolism that can be embedded into a picture as well.


-Some of what I did-

For reference, go back and read some of my fictional story on my page if you are confused or interested in further reading. You might glean a thing or two if you read carefully enough.

My game model ("Story") uses "Phases" and "Acts" in order to illustrate where within the timeline my characters/players are interacting in. For my "story", it is VITAL to my model that these timestamp indicators are used in order to indicate for the expanding audience where within the timelines story my current "Issue" is located at within the timeline of current #Issue.

Every current #Issue en[Act]ed indicates the direct and present experience that is currently in play. The current #Issue can be likened to a snapshot of the present moment, hung up in suspended animation.

Important gameplay dynamics: Different "Phases" and their internal "Acts" are important terminology to be understaood and properly defined, as they compose of some the necessary tools that are part of the toolkits entire makeup. "Phases" and "Acts"are important due to the fact that all of the "reality" being constructed by the author has next to nothing backing it and giving it an existence, until their "stardate" is officially noted for and documented.

For me, the importance of this timestamp is relativity important due to the fact that a lot of my storyline has implemented the idea of time travel into the work as well, so it helps to keep the extra dimensional way of writing, also gives me the possiblility to experiment whether or not it was possible to create a new way of writing, while writing extra dimensionally as well.

For example:
Phase 1 is the existence Aurelius has before embarking on his "Spirit Quest" in the underworld.
Phase 1 takes place before the necromancer woman (madusa/snake hair woman) touches his chest.
Phase 1 takes place during and before Aurelius' documented time and life in Lizbet.
Phase 1 takes place during Aurelius' physical life, still a young Magus.
Phase 2 begins the moment after the necromancer touches Aurelius' chest.
Phase 2 is always spoken about in past tense.
Phase 2 exists within a very narrow window of time.
Phase 2 exists during the early stages of Aurelius' time in the pleroma.
Phase 2 exists during a tumultuous period/stage of Aurelius' life in the pleroma.
Phase 3 begins directly after Aurelius personal demons [#Legion] are compacted into the castle and sigil.
Phase 3 marks the beginning of a much more ideal timeline.
Phase 3 is when it finally becomes possible to leave the desert at Aurelius' discretion.
Phase 4 exists within a time/space that is beyond time/space itself.
Phase 4 can be seen as a blank "Loading Room" that can be likened to the one shown in the movie "The Matrix".
Phase 4 is where the dialogue takes place with Sympatico through the use of different Avatars.


In order to officially "play" within these sort of guidelines, it's important to document where the timelines and actions shift, as I've just barely illustrated for you within my own "stories" structure.

You'll get better as you keep "playing" .. don't expect the world to just turn upside down for you at your wishes right away, but the more dedication that you put into this project, the better results you will find manifesting for you within your own personal life.

You would be amazed at some of the direct manifestations that have occurred in my life .. but that's all I can say about that .. for now at least. The pot of the cauldron is still sealed on this topic, until a future point when my experiments have long been completed.

In closing .. I must restate what I've said earlier .. think before you act .. be careful what you wish for, just don't be surprised at what and when you receive..

As above, so below .. As within, so without .. and as I've personally learned without a shadow of a doubt .. As "fiction", so "reality" (Sometimes to shocking degrees!)


Here is a useful video of a famous comic book author named "Grant Morrison" sharing with his audience the exact same method of understanding. It was this video that originally inspired me to stop being an armchair occultist, and actually creating my own unique stystem of chaos-magick.


Just remember .. This is not a game. I'm just a low-key Science-Fiction author, that's all. ;)


Continue to follow Magus T. Aurelius on his dynamic CyberPunk adventure by using the hashtag: #chaospunk !

~ DAILY ~ Upcoming Episodic Updates!! ~

Missed an Issue? .. Go back and find every previous issue saved on my page! (chaospunk)


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