Compromising with content originally planned is a strategy that developers / publishers often do to ensure their products can be sold to the market. Because the gaming industry, especially the console, does not allow games that culminate in getting AO age rating aka "Adults Only" to be released on their platform. So not infrequently the game finally have to adjust the content, make the sensor itself, to ensure they can meet these important requirements. While on the other hand, with the PC positioning as a more flexible platform, they culminate in offering an unencrypted version as the main attraction. This strategy is the one that was about to be taken by horror game that made hell as setting - Agony some time ago. Unleash the sensor version for the console, and release the unencrypted patch for the PC version later. Unfortunately, the plan was canceled.
After promising that PC gamers will get a separate patch for content sensors in Agony, Madmind Studio - the developer comes with bad news. The plan for the patch was canceled, and PC gamers will be trapped with a version of the sensor similar to the console version. Madmind said that the move turned out to bring up legal issues for them. Removing sensory-free content via patches can be categorized as an attempt to trick the age rating body. Therefore, the game can be pulled from the market and demands hukumbisa emerge. Instead, Madmind will release the sensor-free content in future video form.
Had promised free sensor patch for PC version, dev. Agony canceled that. The reason? Because the action can be counted as an attempt to trick the age rating agency and they can be threatened with legal prosecution.
Thus, Agony content gamers gained PC and console will be similar to each other, without distinction. How do you think? Does the removal of this unensored patch make you no longer interested in tasting Agony that is currently released to the market?