I've just downloaded and tried the demo and found it really promising. Now I understand you're aiming for a 2D platformer with 3D models but have you thought of keeping your current 3D engine as a base for another potential full 3D game? I'm a huge fan of 2.5D platformers like Castlevania Dracula X Chronicles on PSP and the upcoming Bloodstained Ritual of the Night (I enjoyed the E3 demo) so I'm looking forward to more news on Steemdya but I wouldn't say no to a full 3D game either.
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Yeah i'm actually doing everything in 3D to build a library of assets so we can think about an adventure game later, maybe in full 3D or isometric 3d like you said, half action / rpg style, maybe like a Bastion / Tansistor like action rpg. Still far away for now we focus on the quality of this first game, but as new devs we are building up our own asset library while making our first full customized / made from the ground up / scratch indie game. Hence why it's taking more time unfortunately, we are really doing everything by hand assets wise, animation wise, and coding wise steem python is a very "wild"and discovering territory for Hitmanchoi.