Liking the direction of this. We'll look over the interface proposals and see if we can't build intuitive systems to inform people about what they are voting on. We've recently upgraded our building software to alpha which could make integrating these features in to XR UI wysiwyg.
Especially promising is the testnet progress. One fun solution to multiparty escrow would be to build a side chain just between participants, possibly just bringing relevant information to a side-chain as a proof of game. For instance have game between airplanes where the inputs are the accepted possible states of the game. Allowing 500ms blocktimes to verify no cheating in an ad-hoc dog fight. At the end the contract clears the escrow appropriately to participants.