Blender: Modeling a Corona Virus in a few steps

in #blender5 years ago (edited)

Modeling a Corona Virus with blender

corona_002.png

Add a Ico Sphere with 4 Subdivisions.

01_Ico_Sphere.png

Select some Faces and enable Individual Origins.
02_Faces.png

Extrude the selected faces.
03_Extrude1.png

Extrude a second time.
04_Extrude2.png

Scale the faces.
05_Scale.png

Add a Subdivision Modifier with at least 4 Subdivisions.
06_Subdivision_Modifier.png

I did the above steps with a few more faces and duplicated the virus some times. Then I got the following scene.
corona_003.png

For coloring the virus, I designed the following two materials.
07_Material1.png

08_Material2.png

After assigning the two materials to the virus and setting the world background to red I start the rendering process and got the following result.

corona_004.png

Then after activating the Depth of Field option in the camera settings and rendering again, I got the final result with some unsharpness in foreground and background.

corona_002.png

Sort:  

Hey man ... great to see some blender things around here.

I have been using blender in the past as well and setup a Blender community here.

https://hive.blog/trending/hive-107703

We can try and see can we grow it :)


This post was shared in the Curation Collective Discord community for curators, and upvoted and reblogged by the @c-squared community account after manual review.
@c-squared runs a community witness. Please consider using one of your witness votes on us here

Nice work! I've been modeling a generic coronavirus in the past two weeks and even made a video of it that I posted in an FB artgroup. I'll post my version soon. It was rendered in Octane for Blender.

Exceptional modeling!

This post has been appreciated and featured in daily quality content rewards. Keep up the good work

That's some pretty cool looking virii O_O and some nice textures you slapped on it. Think the dof version looks the best as that arm that's jutting out in the immediate foreground is a bit jarring without it XD Nice work :)