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RE: Cinematic Introduction To The Port Of Tears - Done In Unreal Engine

in #art7 years ago (edited)

There are a couple of issues with it. One door i separated from the door jam. A few of the lights are not entirely flush with the walls and the trees
For some reason the lod is kicking in in odd spits and some details are getting lost. I guess just a small bit of fixlng yet. But thank you

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I think I know which door that is. There was one door with quite a large gap at the hinge side; large enough to peek inside the building. However, since this is rustic and old, simply using large hinges at that door would make it look deliberate.