Thank you! And yeah, its last iteration in LightWave had some procedural textures that imparted some roughness to the surface. I don't know why it didn't show, but I guess the denoiser smoothed things out. I'll try to replicate it in Blender, where all work for this model will continue from now on. :)
Here's an old render with some roughness on the material.
Thank you! And yeah, its last iteration in LightWave had some procedural textures that imparted some roughness to the surface. I don't know why it didn't show, but I guess the denoiser smoothed things out. I'll try to replicate it in Blender, where all work for this model will continue from now on. :)
Here's an old render with some roughness on the material.