Here's everything you need to know about Moon Karts to get started

in #arcadecolony5 days ago

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If I have to admit one thing about this ecosystem, it's that I love web3 video games. I'm always on the lookout for promising projects, of course mostly those built on solid foundations, or at least those that I believe have them. With that in mind, I'm currently checking out Moon Karts, so I want to share with you my initial analysis of this game and what we can expect from it.

However, it's important to be transparent from the outset: I haven't played Moon Karts yet, so what I've written in this post is the result of my research on this game, basically a look at its fundamentals and value proposition. This also helps me study how it works and be prepared if I decide to take the plunge. On the other hand, my interest skyrocketed when I saw the quality of the project, but what really gives me confidence to explore it is my positive and direct experience with the Splinterlands ecosystem, so I don't have much to hesitate about.

In a market so full of options, especially in the cryptocurrency ecosystem, I will look at everything that "Moon Karts" has to offer in terms of value proposition and gameplay.

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What is Moon Karts?

In the competitive P2E space, it's not enough to simply add a token to an existing game, as true innovation arises when blockchain technology reinvents a classic genre from the ground up. In my opinion, that's exactly what "Moon Karts" seems to be attempting with its kart racing, So, the goal is not only to offer fun racing, something like "Crash Team Racing," but to build what all projects would like, which is a sustainable economy owned by the players.

So, with that clear, Moon Karts is a 3D "Play To Earn" game that offers an exciting mix of speed racing, strategy, upgradeable characters, lots of cars, etc.; It has good earning potential, with a value proposition that is already tangible within its ecosystem. However, in this post, I don't plan to talk about its economy or anything like that, as I would like to do that separately. I want to focus on showing exactly what "Moon Karts" is and its gameplay mechanics.

Now, based on my research and so that you can become much more familiar with the concept of the game, the following aspects are key to learning:

  • Model Play-to-Earn (P2E): Basically, the game is based on this, since by integrating blockchain, "Moon Karts" allows players to earn real-value rewards through their in-game activities, just like "Splinterlands." There's not much else to highlight here, but the main thing is that you can earn rewards. Of course, this requires an investment, but that's another topic I'll cover in another post.

  • Drivers and Cars That Can Be Improved: Players can upgrade both their drivers and their vehicle parts. These upgrades are essential for gaining a competitive advantage in races, which directly impacts the potential for earning better rewards. Think of it as upgrading Splinterlands cards—I mean leveling them up. The more we upgrade our drivers and our cars, the more rewards we can earn over time.

  • Dynamic Career Experience: Success in Moon Karts does not depend solely on being the fastest, as the races require strategic thinking, quick reflexes, constant improvements, and consistency to grow. In fact, the key to success in everything you set out to do is consistency, and these types of games are no exception.

  • Community and Collaboration: The project places a strong emphasis on fostering a robust community where players can collaborate, compete, and grow together, something that every game and project should have. So, if you are already familiar with the Splinterlands community and how committed, united, and loyal it is, you should expect the same in this game.

Now that we know what "Moon Karts" is, I will analyze the exact mechanics that this game recommends to turn the skill of racing on the track into real value through its rewards.

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Game Mechanics

For any new player, understanding the core mechanics is the first step to improving in the game. In fact, I already mentioned consistency earlier, but speaking specifically about the game, Moon Karts seems to have designed a system that balances two areas we know very well, especially if you come from Splinterlands. These areas are: skill on the track and strategy off the track to maximize progression. This means that it's not just about driving well, but also about managing your assets wisely, basically the same as in Splinterlands.

The basic gameplay cycle is very clear and easy to understand, as you basically participate in fast-paced races, use power-ups to gain an advantage while driving your car, all simultaneously. In addition, you must manage the resources you earn to customize and upgrade your karts, preparing them for different conditions that arise during the race.

To break down the most important components, I will group the mechanics as follows:

  1. Skill on the Track: This is where gameplay comes into play, so you have to immerse yourself to improve. Based on this, your main activity will be competing in races where success will depend on your driving skills and the strategic use of the "Power-ups" you find on the circuit. Very much like "Crash Team Racing."

  2. Customization in the Garage: Your vehicle is not static, and you need the garage, which is where the long-term game strategy is developed. So, the first thing you need to do is improve your "Karts and their Parts" and, of course, your "Drivers" to adapt your configuration to different tracks and gain unique advantages over your opponents.

  3. The Deep Strategy: Beyond racing and basic upgrades, there is a slightly more complicated strategic layer, but nothing that can't be handled, as it involves mechanics called "Rarity and Card Fusion," "Presets," accompanied by the "Automatic Vault" and "Academy." This creates a deep system for managing assets, optimizing configurations to automate progression, and generating those resources. This strategic layer is crucial for long-term mastery of Moon Karts, as it depends not only on the players' reflexes, but also on economic management.

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Final thoughts

I hope this post has been helpful for players who are interested in trying out a new game. Although it's not really new, I've personally focused on Splinterlands, but I'm open to trying Moon Karts because it seems like an interesting game. However, it's not the only game out there, so I'll be doing similar posts about other existing games.

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