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RE: August ProgBlog #4: more fingers

in #aer4 years ago

Haha thanks, that was better than it was where the pants used to completely fly off XD

I'm using Blender 2.83 (.5 to be precise but it was .4 last night XD)

What do you mean by global symmetry instead of local? Or maybe a better question is what are you trying to do?

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I want that when applying symmetry of an isolated element of the set it is applied on a global and not independent axis of symmetry. Let me explain xD:

If you have a face and you have created an eye as an independent figure of it, you will have an independent axis of symmetry for each one and in turn you have the global axis of symmetry that is your work table 😄

If I'm understanding what you want correctly, that's easier to do with the 3d cursor. So after you've made your eye, change the pivot point to 3d Cursor:

Screenshot_20200906_080321.png

Place the 3d cursor between where you want your eyes to go.

Select your eye (if you're in edit mode hover over the eye and press L to select all vertices/edges/faces depending on what mode you're on linked to the one under the cursor if the eye mesh isn't attached to anything else), press shift+D to duplicate and then enter to drop it in place (don't move the mouse while doing this).

Then press ctrl+M (to mirror) and X, Y or Z depending on what axis you want to mirror around (it ended up being Y in my case as I wasn't paying attention to where I had moved the example cube to XD).

Screenshot_20200906_080905.png

depending on what you want to achieve you can mirror arbitrarily by dragging the mouse around to where you want it after duplicating

Now was that actually what you wanted? If not we can try again XD