How You Can Help Solo Artist, Developers etc And Why You Should Help Smaller Creators

in #advice6 years ago (edited)

When you are a solo creator, it's harder for you to get your work out there. Most larger game developers have people to promote their game ( eg the voice actors of the game, writers etc) and they can afford to run ads. However, smaller creators don't have this. You can help these struggling creators. Like Indie game devs don't have a large crew like a company like Nintendo.

If you cannot afford to buy their art or whatever, you can merely share their work on your social media. If you're a YouTuber, you can mention your friend's work in your videos. It's very crucial to link back someone's work when you use it. Review the game or whatever and link to where people can find it
Merely using their work and linking it can drive the sales.

A few weeks ago a YouTuber called Mat Pat didn't link a game he played and the game's devs called him out. When he justified not linking games then the Undertale creator came in. I agreed with the Undertale creator and the Heartbound creators. Smaller developers have trouble getting their work out there like myself. They depend on people buying their work. Someone people aren't so lucky and can't get a 'real job.'
Even though you can't afford to buy their work, you can still share it on your socials. If you can afford it, make a review on the whatever and link it to help them get supporters.

edit; I did not word my phrase right when I said if you can't afford someone's work you can still use it. I was referring to art. Say you want to repost, link the original source like Deviantart. And if the artist has their store on their site people can go in and buy their art if they like it. You're just showing an example of the person's work. Most of the time games will have free demos. If it's an episodic game, the first episode will be free and the rest is paid. You can use the demo or free episode to promote the game ( say you can't afford the full game) and link the full game where people can buy it. Sometimes most devs will give you a free key in exchange for reviewing the game etc.

Thought I reword this because someone thought I was condoning piracy. I am not good a verbal expressing, this got me bullied out of a Facebook group.

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There's some excellent insight here. Creative work does not get the same respect as other professions, and creative artists are somehow expected to work for free in the beginning of their career for the intangible "exposure." I think there is an important distinction to be made here however. I may be wrong, but you state, "If you cannot afford to buy their art ... merely using their work and linking it can drive sales." This almost sounds like you are justifying piracy as long as someone promotes a work. It may not be what you meant since it was written a little vaguely, but I just wanted to point out that this is the wrong approach. Youtubers I believe differ a bit from this. Yes they should absolutely link to the work, especially since many of them profit off of using the work, however they are ultimately selling their own brand and commentary/parody of another work, which would fall under fair use.

Just some thoughts. Thanks for your post!

Well, I am said 100 times I am not at verbal expression. so I'll say it again. I.. am not... good at verbal expression. In fact, my lack of verbal expression got me bullied out of a Facebook group. It all depends. Now art for one thing. You can re-post on social media and link the source ( etc Deviantart Twitter) and if the artist has their store on their profile the person could buy a print. Request commissions from artist can help them. For games, most of them have a free demo to get people to buy it. You can present the demo and link the full game for people to buy. But you thought I was condoning piracy for games. Music is always free to use depending on the type. Spotify streams support the artist. So there are ways you can show support for free.