PostsCommentsPayoutsvugtis (59)in Splinterlands • 4 days agoIntroducing Praetoria: Rise of ChampionsHi everyone, I know this is not the post that you expect from me. Well, maybe nobody expects me to write anything, if you know me well enough 😅. But well, I am supposed to…vugtis (59)in Splinterlands • 3 days agoRE: Introducing Praetoria: Rise of ChampionsChampions is like any other card, so anyting is possible, we definitely can make it to require cinder + land resources for some champions.vugtis (59)in Splinterlands • 3 days agoRE: Introducing Praetoria: Rise of ChampionsGlad that you like the concept. And yes, I agree with you. In fact, that was already part of my consideration. In the balancing section on the post, I wrote this : Based on…vugtis (59)in Splinterlands • 4 days agoRE: Introducing Praetoria: Rise of ChampionsOne of the idea I have was that champion has category. To make it dead simple, let's say a rectangular and triangle category. You can only choose 1 from each category. 1 meant…vugtis (59)in Splinterlands • 3 days agoRE: Introducing Praetoria: Rise of ChampionsNeed to lobby Dave for it to happen xDvugtis (59)in Splinterlands • 3 days agoRE: Introducing Praetoria: Rise of ChampionsYou can be in gold that allow 1 champions, but for any reason you don't have enough to build that champion into gold level, so you use bronze level champion for the time being.…